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Nemesis: Aftermath
The main mode of Nemesis: Aftermath is the Epilogue Mode, a short (45-60 min.) 5-turn game, which is played after a regular game. At the start of this Epilogue, an unspecified amount of time has passed since the events that occurred in the Nemesis base game. The players use Characters (which haven\'t took part in base game) who enter the Nemesis to investigate. The ship bears many scars of its past tribulations, so any leftovers from your previous game will have effects on your Epilogue game.
Amelia's Secret
Amelia’s Secret is an Escape Game in augmented reality (AR) with a free companion App.
First, players have to place all game cards (AR markers) in their indicated locations: on a table, a wall, a piece of furniture. Using their smartphone or tablet, players scan each AR markers to display the room’s 3D objects. For example: a magical mirror or a sink full of blood. This game needs a free iOS/Android application to be played. (It’s simply called Amelia’s Secret.) Once you have placed the cards, all the game will be on the app.
Dune Game Mat
Conquer Arrakis with this deluxe collector\'s game mat (36\' x 24\') for Dune, A Game of Conquest, Diplomacy & Betrayal. Scaled up 135% for maximum visibility, the Dune Game Mat is accompanied by Sandworm, Storm and Family Atomics special edition miniatures.
Nemesis: Terrain Expansion
This expansion adds 12 plastic doors, eight plastic eggs, four plastic escape pods and five plastic dead bodies to boost your Nemesis game experience.
Nemesis: Space Cats
Four plastic models and corresponding art cards allow you to take on the roles of daring space cats on your tense sci-fi adventures
Escape from the Aliens in Outer Space
A mysterious alien plague has crept aboard the spacestation and is transforming the human crew into horrendous monsters! The remaining crewmen desperately try to save their lives by escaping from the derelict spaceship, but in the darkness the aliens are lurking…
Arkham Horror: Final Hour
You arrived too late to stop the loathsome rite and a monstrous, transdimensional Ancient One tears through reality. But you\'ve got 60 minutes to find what you need to end the insanity and save the world as we know it in this real-time, cooperative game of horror and adventure
Dead of Winter: Warring Colonies
This expansion includes 15 new survivors, 50 new crossroad cards, 43 new items and 11 new crisis cards, many of which can be used with either base set (though some new features require both Dead of Winter: A Crossroads Game and Dead of Winter: The Long Night). Play with up to 11 players in the warring colonies variant as new crisis cards force cooperation and coercion while new fighting mechanics pit humans against each other, or try the lone wolf variant as one player hides out alone and carries out missions that affect both teams.
Betrayal at House on the Hill - 3rd Edition
The House on the Hill still sits abandoned, and fearless group of explorers has been drawn to the house to discover its dark secrets. Immerse yourself in the narrative gameplay as you take on the role of one of those explorers. The Betrayal at House on the Hill 3rd Edition cooperative board game includes 50 chilling haunts and dozens of danger-filled rooms that will terrify even the strongest among you. At first you\'ll work together, but beware…one explorer will betray the others and then the haunt begins.
Nemesis: Lockdown - Stretch Goals
Nemesis: Lockdown - Stretch Goals contains all of the Kickstarter Stretch Goals from the Nemesis: Lockdown Kickstarter.
Nemesis: Lockdown
Nemesis Lockdown builds on the tense, cinematic experience Nemesis is known for, adding even more opportunities for emergent, dramatic gameplay.
Nemesis
As malevolent aliens board your spaceship, you\'ll have to work together to fight them off and escape - but each of you has a secret agenda that could change everything.
Cthulhu: Death May Die
"Work together to prevent the summoning of the horrifying Elder Gods in this thrilling cooperative game! Featuring amazingly detailed miniatures, this 90-minute adventure will see you overcoming your own insanity to collect enough clues to find a weakness in the otherworldly being that threatens to devour the earth... so that you can shoot it in the face."