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Darkest Dungeon: Musketeer Hero
A new Hero joins the fray! Add The Musketeer to your roster of Heroes to aid you against the many challenges of the Darkest Dungeon. Use his skills to safely dispose of enemies from a distance and carve your path through the darkness!
City Of The Great Machine: The Escalation
The struggle between the Resistance and the Great Machine enters a whole new level. New Heroes with unique abilities join the side of Revolution, while the Great Machine enhances its Servants with powerful implants and sends its new secretly trained Servant into the field. The governmental Surveillance Zeppelin now cruises over the City, opening up new opportunities for both sides of the conflict.
Room 25 Ultimate
A semi-cooperative hidden identify game where players are trapped within a prison, desperately searching for Room 25, the supposed way out this nightmare. But, not all players want to escape.
Die Fighter - Space Cadets: Dice Duel
Space Cadets: Dice Duel – Die Fighter brings two new experiences to the Dice Duel universe to give veterans a whole new way to play.
Darkest Dungeon: Crimson Court
This box adds a new location to the Darkest Dungeon: The Board Game, the Courtyard. The once green and lush gardens of the estate have fallen to decay. Now all you can see is the faintglow of the bloodlight, and a once lavish green place now infested with bloody insect-borne threats... and their unsuspecting victims.
City of the Great Machine
City of the Great Machine is a strategy game set in a grim universe of technocratic Victorian steampunk. The game features the conflict between the Great Machine, an artificial intelligence network, and an alliance of Heroes. The Great Machine is either controlled by a player or is automated, which completely changes the gameplay.
burncycle
A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies\' physical operations as well as their circuitous digital networks.