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Fabula Rasa: Horror
In Fabula Rasa, players take turns telling a constantly changing story as is typical of oral traditions.
The motifs on the cards provide visual bullet points for people, objects, and locations that are central to the action, things that must be remembered in the correct order, with cards disappearing and new ones being added each round. Those who, as a narrator, manage to present their version of the story without errors will be rewarded accordingly.
Fabula Rasa: Crime
In Fabula Rasa, the players take turns telling a constantly changing story, as is typical of oral tradition. The motifs on the maps provide visual cues for central persons, objects and locations of the story, which must be remembered in the correct order. Creative and challenging to the memory is the fact that in each round, cards disappear and new ones are added. Those who succeed as storytellers in presenting their version of the story without mistakes are rewarded accordingly.
Fabula Rasa Seemannsgarn
In Fabula Rasa, the players take turns telling a constantly changing story, as is typical of oral tradition. The motifs on the maps provide visual cues for central persons, objects and locations of the story, which must be remembered in the correct order. Creative and challenging to the memory is the fact that in each round, cards disappear and new ones are added. Those who succeed as storytellers in presenting their version of the story without mistakes are rewarded accordingly.
The Grizzled
Players cooperate as soldiers in the trenches of World War I, playing cards at the right times to avoid failing missions even while dealing with a hand of mostly secret information.
Enigma: Beyond Code
World War II is in full swing. Germany widely uses Enigma rotor cypher machines. Breaking the Enigma code would give the Allies an advantage in the war. But this is just one side of the coin.
The Enigma code is based on Chaos — a non-measurable force lurking beyond the boundaries of our world and eager to consume all things alive. The code decryption would stop the Chaos invasion into our world.
Dawn of the Zeds: Expansion Pack 3 – Rumors and Rails
The third Dawn of the Zeds: Third Edition Expansion Pack features two new game systems. In the first, Refugees are more helpful than ever as they bring with them Rumors about incredibly useful items for the ongoing battle. All 16 Rumor chits provide heroes with special goodies or abilities when discovered.
Dawn of the Zeds: Expansion Pack 2 – New Player Blues Expansion
The second Dawn of the Zeds: Third Edition Expansion Pack features 13 new Outbreak! (blue) Level Event and Fate cards, broadening the narrative and gameplay excitement. Zeds are learning to move in new and unexpected ways, catching the citizens of Farmingdale unaware and, at times, unprepared. Panic, confusion, and arguments only help the Zeds\' cause, so it is important that citizens stick together during these dark times.
Dawn of the Zeds: Expansion Pack 1 – Stepping Forward
The first Dawn of the Zeds: Third Edition Expansion Pack features 4 new characters (3 heroes and 1 heroic civilians), who are stepping forward, ready to confront the Zeds.
Dawn of the Zeds 3rd Edition
The postcards in every local drug store read, "Welcome to Fabulous Farmingdale!", an ad campaign that was the brainchild of Mayor Hernandez (who coincidentally employed his wife\'s public relations firm to market their community). But right now, things are far from fabulous in Farmingdale and, for once, everyone isn\'t blaming the Mayor. Some kind of virus or poison is turning ordinary people into vicious, zombie-like killers. It is not clear how the disease spreads (though it seems that physical contact is certainly one way), but it is obvious what the illness does to its victims.