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Nemesis: Aftermath
The main mode of Nemesis: Aftermath is the Epilogue Mode, a short (45-60 min.) 5-turn game, which is played after a regular game. At the start of this Epilogue, an unspecified amount of time has passed since the events that occurred in the Nemesis base game. The players use Characters (which haven\'t took part in base game) who enter the Nemesis to investigate. The ship bears many scars of its past tribulations, so any leftovers from your previous game will have effects on your Epilogue game.
Nemesis: Terrain Expansion
This expansion adds 12 plastic doors, eight plastic eggs, four plastic escape pods and five plastic dead bodies to boost your Nemesis game experience.
Arkham Horror: Final Hour
You arrived too late to stop the loathsome rite and a monstrous, transdimensional Ancient One tears through reality. But you\'ve got 60 minutes to find what you need to end the insanity and save the world as we know it in this real-time, cooperative game of horror and adventure
Dead of Winter: Warring Colonies
This expansion includes 15 new survivors, 50 new crossroad cards, 43 new items and 11 new crisis cards, many of which can be used with either base set (though some new features require both Dead of Winter: A Crossroads Game and Dead of Winter: The Long Night). Play with up to 11 players in the warring colonies variant as new crisis cards force cooperation and coercion while new fighting mechanics pit humans against each other, or try the lone wolf variant as one player hides out alone and carries out missions that affect both teams.
Nemesis: Lockdown
Nemesis Lockdown builds on the tense, cinematic experience Nemesis is known for, adding even more opportunities for emergent, dramatic gameplay.
Nemesis
As malevolent aliens board your spaceship, you\'ll have to work together to fight them off and escape - but each of you has a secret agenda that could change everything.