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The Bears and the Bees: 2nd edition
Come join the Hive! Compete to link honeycomb shaped cards to the growing hive. The more sides you match, the greater the payoff. Special cards help earn extra plays and deliver stings to your rivals. Just be careful to avoid those pesky honey-grubbin\' bears!
Skull King: 4th edition
Skull King is a trick-taking game similar to \'Oh Hell!\', \'Wizard\', \'Euchre\' and \'Spades\', with players needing to state how many tricks they think they\'ll win each round. A unique element of this game is that bidding takes place simultaneously, leading to rounds that are sometimes over, or under-bid. As players must win the exact number of tricks that they bid to earn points, winning too many tricks is just as bad as winning too few and this leads to intense competition where losing a trick can be as exciting as winning one.
Cosmic Encounter Duel
"Go head-to-head with your opponent, racing to win control of five planets. Colorful ships, hidden tactics, and your alien’s unique abilities might tip the odds in your favor, but beware! Tricks and traps abound, and you never know what destiny has in store!"
Peaky Blinders: Faster than Truth
Think you\'ve got what it takes to be a successful gangster in the roaring 20s? Then try your hand at this official card game—by order of the Peaky Blinders.
Bluff and trick your way to the top.
Swordcrafters
Swordcrafters
The realm is defended, but the sword of protection is broken! The king has called on the best Swordcrafters to forge a replacement.
In Swordcrafters, players compete to forge the best sword scoring based on length, quality, and magic. Each round each player makes one cut in a grid of sword tiles to create a separation. After separations phase, each player selects one grouping of sword tiles and assembles them into their sword. When there are not enough sword tiles to form a new grid, scoring occurs.
Agricola: All Creatures Big and Small - The Big Box
A collected set of the two-player version of Uwe Rosenberg\'s beloved farming strategy game plus all of its previously released expansions!
Hero Realms: Journeys - Travelers
Travel the realms with mighty new champions and take bold new actions! Will you ally with a wise elf, or a brutal slayer? Will you charge your enemies, or sway them to your cause?
Royal Visit
The whole valley is buzzing: the King is coming! Prestige awaits your family if the Majesty and the court accept your invitation to visit your magnificent chateau. Use the powers of your wizard, court jester and guards to coax the King to your domain in this game of tug-of-war. It takes clever card play and subtle strategy to emerge victorious!
Dominion: Intrigue - 2nd Edition
Intrigue is the 1st expansion to Dominion. It has 300 cards, with 26 new Kingdom cards. There are victory cards that do things for you, underlings that give you a choice as to what they do, and a variety of other cards.
7 Wonders Duel - Agora
7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take possession of the area. Players can obtain a Senate chamber by taking senator cards. Should any player successfully take control of the majority of Senate chambers then they automatically win the game.
7 Wonders 2nd edition
7 Wonders 2nd edition
Make the right decisions to lead your civilization to prosperity!
Vexation - Expansion for Trans America and Trans Europe
Vexation is a small expansion to Transamerica and Transeuropa. A large, shared network of railroad tracks develops across the continent. But it can be annoying sometimes if other players blatantly exploit their own routes. So, from time to time you need to put a stop to that.
Space Dealer: All-Zeit
All-Zeit is an expansion for Space Dealer, which brings you 44 new cards. Ten white wooden cubes are provided for the new "Energy Shield" and "Chronosphere" technologies. Both German and English rules are included.
Race for the Galaxy: Xeno Invasion
Race for the Galaxy: Xeno Invasion is the fifth expansion for the classic game of space conquests, Race for the Galaxy.
Xeno Invasion comprises the third story arc in the game series. It depicts the galaxy as being under attack by waves of violently xenophobic aliens, dubbed the Xenos. This expansion adds Xeno military worlds (worlds conquered and occupied by them), specific military vs. Xenos, and a new keyword: ANTI-XENO.
Renaissance Man
In Renaissance Man, each player is an example of the title character – skilled as a scholar, a merchant, a knight, and a baker. Throughout the game they will hire, recruit, and train others with the goal of producing a Master of one of these four areas of study. Each round consists of players creating actions by combining a worker in play with a card from hand.
Burger Joint
In this game, each player runs a chain of fast-food joints: one specializes in burgers and the other in pizzas. As each expands, he takes on some of the menu items of the other in order to compete for customers. Later, each can open family restaurants and even high-class dining establishments. The most successful chain will win in the end!
Prowler's Passage
In the heart of the sleeping city, there lies incredible wealth. The city gates are well guarded, but no one is watching what’s under their feet. The dead of night provides just enough cover for you to tunnel your way to untold riches and plunder the city from within. But you must act quickly, because a rival thief has the same plan.
Dominion: Alchemy
Alchemy is the 3rd expansion Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game.
Dominion: Hinterlands
Hinterlands is 6th expansion to Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.
Dominion: Dark Ages
Dark Ages is the 7th expansion to Dominion. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.
Dominion: Guilds & Cornucopia
The 5th and 8th expansions to Dominion have been combined in a single box to match the size of most of the other Dominion expansions. Cornucopia and Guilds are in the same box with many new features and lots of new cards which can be added to Dominion.
Dominion 2nd Edition: Intrigue - Update Pack
This pack upgrades the original edition of Dominion: Intrigue to the 2nd Edition.
Dominion: Nocturne
This is the 11th expansion to Dominion. It has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.
Dominion: Renaissance
Renaissance is the 12th expansion to Dominion. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.