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Clash of Cultures: Monumental Edition
Clash of Cultures: Monumental Edition brings back the classic game of exploration, expansion, and development with all new updates! Grow your civilization, advance your culture and tech, and leave your mark by building Wonders.
Catan Accessories: Traders and Barbarians Game Cards
A set of replacement expansion game cards for use with Catan: Traders and Barbarians.
The Taverns of Tiefenthal
In the village of Tiefenthal, you take the role of tavern host to attract new and wealthy guests.
Which tavern expansion is best? Do you need more tables? A larger beer warehouse? Skilfully choose the dice to develop your personal deck and become as profitable as possible!
Wingspan: 100 Speckled Eggs
These 100 speckled eggs (10 egg tokens in 10 different color combinations) showcase some of the beautiful eggs created by birds of the world. They are are the same size, texture, and material as other Wingspan eggs.
Evolution
Create and adapt your own species in a dynamic ecosystem with hungry predators and limited resources.
Traits like Hard Shell and Horns will protect you from Carnivores, while a Long Neck will help you get food that others cannot reach. With over 12000 different species to create, see who will best adapt their species to eat, multiply and thrive
Evolution: Climate
A stand-alone game where players adapt their species in an ecosystem where the climate can swing between scorching hot and icy cold. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun.
Roll Player: Fiends & Familiars
Roll Player: Fiends & Familiars
In Roll Player: Fiends & Familiars, players can add more depth to their hero by adding a familiar to their character. These creatures add more options during character creation and help each player explore the mechanics of the game in new and different ways.
Mykerinos: The Nile
This Mykerinos add-on was made available at Essen 2007. It includes 6 new tiles and 4 tokens. The players will sail on the Nile and meet a new character, governor Greenwish.
For Crown & Kingdom
The king lies weakened on his deathbed. His Majesty has but days to live, and has failed to produce an heir. Any of the local dukes or duchesses could be next in line, as long as they are able to gain the approval of the people. Each has set off on a heroic campaign around the kingdom. They vie for fame, for glory, and for the crown!
Temporum
In some of the best versions of reality, the Egyptians discover America, the industrial revolution happens early, and robots take over. In others, the Renaissance produces a plutocracy which leads to a utopia(or perhaps to anarchy). It’s all in the subtle details.
20th Century
In the 20th Century, every region strives to develop. Some become financial leaders, others become centers of learning. Science and commerce propel nations into the future – but what kind of future? Growth produces waste, and advances come with a cost to the environment. How will you mitigate the inevitable ecological catastrophes?
Revolution of 1828
It is 1828 and the time for elections has come around again in this newly-formed democracy we call the United States of America. John Quincy Adams and Andrew Jackson are the candidates vying for the people’s votes. For the first time in history, this grand campaign is also fought on the pages of newspapers and the eager public audience. This was an election that found its way into history books with its yet unseen ruthlessness and malevolence. This was America’s first smear campaign.
Istanbul: Letters & Seals
Five new, promising places await the bazaar merchants in the second expansion for the multi-award-winning board game Istanbul, Letters & Seals. Now, players can deliver letters on behalf of the embassy and gain seals in return – a valuable resource for which the secret society of Istanbul is willing to pay with rubies from secret sources – which also affects the price for rubies. Kiosk and auction house on the other hand allow actions in which all players participate. And players who manage to bring their companion into play have a partner on the board, who can act independently from the merchant.
Marvel Strike Teams
Wizkids is thrilled to announce the brand-new strategy game that puts players in the shoes of some of their favorite Marvel Universe heroes and villains, Marvel Strike Teams. Designed by Andrew Parks, 2 to 5 players will face off in a classic battle of good versus evil, where one player is the leader of the villain side while the rest are heroes, battling the villain and trying to save the world.
Marvel Strike Teams: Avengers Initiative
Avengers Initiative is the first expansion for Marvel Strike Teams, the tabletop strategy game that allows you to send a strike team of heroes to invade the base of a villainous mastermind in order to complete challenging scenarios.
Ettin
In Ettin, you will lead one of eight nations to victory in a series of fast-paced wars, and you won’t do it alone! Players make pairs of allies (Like a two-headed Ettin!), sharing units and strategies as they face their enemies on either side.
ClipCut Parks
The city needs your help! The mayor has called on you to create a set of gorgeous parks with greenery to beautify the urban landscape. With a pair of scissors and a plan, use your snipping talents to clip a park full of dazzling multi-colored features. The first player to complete 5 Park cards is the winner!
Parking
Parking
In ParKing each player will have to play one card per turn, either vehicle or action, to fill the parking spaces on their ticket.
Battlegrounds Domination - Mage Wars: Arena
Mages normally settle their differences in the arena. This time-honored tradition of Mage-on-Mage combat has stood for hundreds of years. However, with the discovery of the V’Torrak, many conflicts now occur outside of the arena. Mages actively search for the mysterious V’Tar Orbs, and conflict has spilled out into the world of Etheria itself.
Ahoy: Fang And Fortune
The waves, they tremble and swell! Wait, are those teeth? Quickly, mates, haul the caviar belowdecks before it\'s eaten!
Gloomhaven 2nd Edition: Solo Scenarios
A set of scenarios specifically designed for strategic solo play - scenarios that would highlight the strengths and weaknesses of each class and force players to really get under the hood and learn to play each class masterfully. This includes a 24-page scenario book of 17 all-new solo scenarios and a deck of 17 item cards - 1 item each class rewarded for completing their mission.
Galactic Cruise
Hello, and welcome to Galactic Cruise. Here, we offer our guests something special: the comfort of a luxury cruise with the innovation of space travel. As the first company to offer extended-stay space vacations, we are excited to have you working for us! As a supervisor of this company, you’ll be expected to not only build these ships and satisfy our guests, but also to help the company thrive by enhancing our company network, inventing new technologies, and growing our workforce. We are a united company, and you’ll often find that what another supervisor does will make your job easier. Let me be clear, though, this is a competition. Our current CEO will be stepping down in three years, and the supervisor who comes out on top will take his place.
[DAMAGED] Terraforming Mars
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.
Finca
The players take the roles of Mallorcan farmers, who strive to harvest as many of the island‘s tropical fruits: figs, almonds, olives, oranges, grapes, and lemons, as possible. The players deliver their harvested fruits to the island communities, which have constantly changing requirements during the course of the game. For these deliveries, the players receive victory points. In the end, the player with the most victory points is the winner.