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Spellbook Pack 3 - Mage Wars: Arena
Build more Mages with the Mage Wars Arena Official Spellbook Pack #3.
Features two amazing spellbook designs, each with beautiful detailed artwork by Nick Deligaris! Each spellbook contains 20 pages, with four sleeves per page. That’s room for 80 spells! Spellbook sleeves are extra wide so that they fit sleeved cards. Never leave your spells unprotected!
Spellbook Pack 2 - Mage Wars: Arena
Build more Mages with the Mage Wars Arena Official Spellbook Pack #2.
Features two amazing spellbook designs, each with beautiful detailed artwork by Nick Deligaris! Each spellbook contains 20 pages, with four sleeves per page. That’s room for 80 spells! Spellbook sleeves are extra wide so that they fit sleeved cards. Never leave your spells unprotected!
Priestess - Mage Wars: Academy
“Be strong, knowing that I am with you.” That was another saying of Asyra that she found herself repeating. Subconsciously, she gripped her spellbook even tighter. She had studied and trained and prepared. This was just another test handed down by Asyra, and with the Goddess’ help, she would surely pass this one as well…
Paladin Vs Siren - Mage Wars: Arena
To confront the militaristic power of Ivarium, Paladin forces from Westlock have been dispatched to the East. Meanwhile, the southern coastline roils. The Merren, a reclusive unterwater race, have risen from the deeps, and stormed the coastal cities. Their mysterious Siren Mages have emerged, with a new range of Water, Mind, and song based magics.
Necromancer - Mage Wars: Academy
Mage Wars® Academy is a fast-paced strategy card game of magical combat! In this expansion set, play as an unholy Necromancer bringing forth ancient plagues and venerated dead to crush the living! Players can customize their spellbook, with exciting spells from this and other Mage Wars® Academy products. Raise the preserved dead, command ancient spirits, and bend the dark power of death itself!
Monk - Mage Wars: Academy
“The most promising disciples of the ancient fighting style of Ketsuro are granted the honor to test their martial skills against the students in the Academy of Sortilege. Only those who survive the trials may take the title of Sohei Master.”
Mage Wars: Arena
Enter the Arena! Mage Wars is set in the magical world of Etheria, a place when gods and mortals are in a constant struggle. Conflicts are resolved in the arena, and it is here where Mages prove which schools of magic reign supreme! What would it be like for Mages of vastly different schools and philosophies of magic to come together in an arena and fight to the death? How would an Illusionist battle a Druid? Or a Warlock fight a Beastmaster? Or a Priestess fare against a Wizard?
Mage Wars: Academy
Dairyn stepped up to the rustic wooden door which bore the sign “final exam”. Until now, he and his fellow students had been barred from entering this room. He drew a deep breath and slowly opened the door on its ancient creaking hinges. Upon opening the door, he was astonished—it was just like the great arena in Westlock…only smaller. He stood at one end of the room and watched as his fellow student—and now opponent—entered the room in the same manner, and with the same awe as he had. They both had prepared for this, they both had studied, and they both knew that this was to be their biggest test at the Academy. Instinct immediately told him that his master would not call “halt” should things go badly for him…
Lost Grimoire Volume 1 - Mage Wars: Arena
The Lost Grimoire, a spellbook belonging to the legendary archmage Mordok, which is believed to be locked in an ancient tomb, warded by artifacts, magic and a host of dire creatures. Before he went missing, Mordok was known to have traveled the length and breadth of the land, from the far south of Etheria to the frigid north. What secrets and spells await?
Forcemaster - Mage Wars: Academy
“House Khenet has foreseen that I will be admitted to this Academy to learn the ways of Mind Magic passed down from the times of ancient Atalancia. I am prepared to accept the role of adept, for such time as is necessary.” For a long moment, there was no movement in the room, save for the flickering of eyes at the Dark Elf. “Welcome to Sistarra,” said a tall High Elf with a golden voice. “I am Magus Erozar.”
Elementalist - Mage Wars: Academy
“In the beginning the Elemental Lords emerged from the Void –fires roared and the depths rumbled. Through veneration and communion with these ancient lords, the Elementalists harness Air, Earth, Fire, and Water in an eternal war to correct the blasphemes of humankind and bring all living into the order of the elements.”
Druid Vs Necromancer - Mage Wars: Arena
Hideous abominations and dark powers haunt the fetid marshes of the Darkfenne, threatening all nations with an ever-growing tide of death. On the eastern edge of the expanse there is a small, ancient forest, known as the Wynchwood. It remains a bastion of growth and life. In response to the growing threat of the Darkfenne, the Wynchwood Druids now move to stop the spread of pestilence and death upon the land, matching death with life.
Druid - Mage Wars: Academy
“In the dense jungles south of the Veridian Sea, the Chental of the Johktari revere the land and act as stewards of life itself. Untouched by the Etherian nations of the North, the Druids have long upheld the ancient traditions and defend the land from all who trespass.”
Conquest of Kumanjaro: Spell Tome Expansion - Mage Wars: Arena
Far to the south, the Johktari tribes of Kumanjaro have thrived for hundreds of years, not just a warlike tribe, but a thriving nation with their own Mages trained in the ways of Nature Magic. Now the peace of a century has turned to conflict as the forces of Westlock carve out their own territories for the good of the crown and the glory of Asyra.
Beastmaster vs Wizard Playmat - Mage Wars: Academy
Expand your Mage Wars Academy play experience with the Mage Wars Academy Beastmaster vs. Wizard Playmat! This high quality durable rubber playmat features a beautiful high quality print of the Beastmaster engaged in combat with the Wizard. The 14" x 24" playmat will fold or roll for easy storage and transportation and the smooth surface allows for unparalleled game play. Includes glass beads for damage and mana tracking!
Match Of The Century
In the summer of 1972, the final match of the World Chess Championship in Reykjavik saw the ultimate showdown: American Bobby Fischer challenged the reigning world champion, Boris Spassky from the Soviet Union. Touted by the media as the most important sporting event of the Cold War, an incomparable thriller unfolded...and now, you can be right in the middle of it.
Marabunta
Each player controls a colony of ants in Marabunta. On a turn, the active player rolls the six dice, then splits them into two groups. The opponent chooses and uses the dice in one of the groups, then the active player uses the remaining dice.
Kiri-ai: The Duel
In Kiri-ai: The Duel, each player has a hand of cards that represent movements, attacks, or special attacks on the battlefield. At the beginning of each round, each player places two cards from their hand face down next to the battlefield, after which they resolve the actions one card at a time.
With the cards, players advance or retreat in relation to the opponent or strike high or low, attempting to cause damage. Strike your opponent twice in order to win.
Deadly Dowagers
Deadly Dowagers is a game of marriage, murder, and money. You compete with the other lovely ladies in your town by strategically growing your dowry, while being careful not to gain too much infamy, or the duke may pass you over for another bride!
Disney Lorcana: The First Chapter - Booster Pack Display (24pcs)
Unlike starter decks, booster packs contain twelve random cards from Disney Lorcana: The First Chapter. Use booster packs to build and customize your deck with abilities and characters beyond those found in starter decks.
Disney Lorcana: The First Chapter - Starter Deck: Amber & Amethyst (Moana & Mickey)
As an Illumineer, you’ll wield six magical inks to summon glimmers of Disney characters. Glimmers can appear as familiar friends or in fantastically reimagined forms. Recruit glimmers to your team as you travel through the world of Lorcana.
Disney Lorcana: The First Chapter - Starter Deck: Emerald & Ruby (Cruella & Aladdin)
As an Illumineer, you’ll wield six magical inks to summon glimmers of Disney characters. Glimmers can appear as familiar friends or in fantastically reimagined forms. Recruit glimmers to your team as you travel through the world of Lorcana.
Disney Lorcana: The First Chapter - Starter Deck: Steel & Sapphire (Aurora & Simba)
As an Illumineer, you’ll wield six magical inks to summon glimmers of Disney characters. Glimmers can appear as familiar friends or in fantastically reimagined forms. Recruit glimmers to your team as you travel through the world of Lorcana.
Disney Lorcana: The First Chapter - Booster Pack
Unlike starter decks, booster packs contain twelve random cards from Disney Lorcana: The First Chapter. Use booster packs to build and customize your deck with abilities and characters beyond those found in starter decks.