No products in the cart.
Espresso Doppio
You should not play with dishes? This is not always possible! At "ESPRESSO DOPPIO", that\'s what you really have to do. The three espresso cups, saucers and spoons in different colors are moved back and forth by two players.
Paris: La Cité de la Lumière
Paris: La Cité de la Lumière is a two-player board game, designed by José Antonio Abascal, infused with Parisian aesthetics by the artist, Oriol Hernández. The game is set in late 19th century Paris during the 1889 “Exposition Universelle”, when public electricity was a hot topic. Electricity spread throughout the city, creating today’s beautiful nocturnal Parisian streets and coining Paris’s nickname “La Cité de la Lumiére”, the City of Lights. The most well-lit buildings are admired highly by passers-by.
General Orders: World War II
General Orders: World War II pits competing commanders against each other in a tug of war for control over a crucial Second World War battlefield, either in the mountains of Italy or the islands of the Pacific. Players strive to seize crucial strategic assets that unlock special abilities, and prevent their opponents doing the same. Balance the desire to gain these advantages with the need to secure supply lines, ward off aerial assault and artillery barrages, and protect your vulnerable headquarters in this compact and elegant two-player game.
Paris: Eiffel
The tower built by architect Gustave Eiffel rises high above Paris, announcing the inauguration of the Universal Exposition. There are those who define it as a monstrous iron cyclops and others as the first step into modern architecture. There is no doubt it will leave very few indifferent.
Air, Land, & Sea: Spies, Lies, & Supplies
Standalone, Just play with the 3 new theaters provided: Intelligence, Diplomacy, Economics
Air, Land, & Sea
In Air, Land, & Sea, two players participate in a series of Battles, with the objective to control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!
Cosmic Encounter Duel
"Go head-to-head with your opponent, racing to win control of five planets. Colorful ships, hidden tactics, and your alien’s unique abilities might tip the odds in your favor, but beware! Tricks and traps abound, and you never know what destiny has in store!"
Agricola: All Creatures Big and Small - The Big Box
A collected set of the two-player version of Uwe Rosenberg\'s beloved farming strategy game plus all of its previously released expansions!
Royal Visit
The whole valley is buzzing: the King is coming! Prestige awaits your family if the Majesty and the court accept your invitation to visit your magnificent chateau. Use the powers of your wizard, court jester and guards to coax the King to your domain in this game of tug-of-war. It takes clever card play and subtle strategy to emerge victorious!
7 Wonders Duel
"The award-winning 7 Wonders is transformed into an intense two-player face-off. Draft cards from the market with careful timing, engage in military rivalry and build your wonders!"
7 Wonders Duel - Agora
7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take possession of the area. Players can obtain a Senate chamber by taking senator cards. Should any player successfully take control of the majority of Senate chambers then they automatically win the game.
Burger Joint
In this game, each player runs a chain of fast-food joints: one specializes in burgers and the other in pizzas. As each expands, he takes on some of the menu items of the other in order to compete for customers. Later, each can open family restaurants and even high-class dining establishments. The most successful chain will win in the end!
The Blood of An Englishman
In The Blood of an Englishman, players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three bean stalks to steal the bag of gold, the Golden Goose, and the Singing Harp.
Stellar
Stellar
Space! For millennia, humans have marveled at the cosmos. Modern astronomy gives us valuable insight about what’s happening in the universe, but there is still a sense of wonder to be had in looking up at the expanse above us.
Priestess - Mage Wars: Academy
“Be strong, knowing that I am with you.” That was another saying of Asyra that she found herself repeating. Subconsciously, she gripped her spellbook even tighter. She had studied and trained and prepared. This was just another test handed down by Asyra, and with the Goddess’ help, she would surely pass this one as well…
Necromancer - Mage Wars: Academy
Mage Wars® Academy is a fast-paced strategy card game of magical combat! In this expansion set, play as an unholy Necromancer bringing forth ancient plagues and venerated dead to crush the living! Players can customize their spellbook, with exciting spells from this and other Mage Wars® Academy products. Raise the preserved dead, command ancient spirits, and bend the dark power of death itself!
Monk - Mage Wars: Academy
“The most promising disciples of the ancient fighting style of Ketsuro are granted the honor to test their martial skills against the students in the Academy of Sortilege. Only those who survive the trials may take the title of Sohei Master.”
Mage Wars: Academy
Dairyn stepped up to the rustic wooden door which bore the sign “final exam”. Until now, he and his fellow students had been barred from entering this room. He drew a deep breath and slowly opened the door on its ancient creaking hinges. Upon opening the door, he was astonished—it was just like the great arena in Westlock…only smaller. He stood at one end of the room and watched as his fellow student—and now opponent—entered the room in the same manner, and with the same awe as he had. They both had prepared for this, they both had studied, and they both knew that this was to be their biggest test at the Academy. Instinct immediately told him that his master would not call “halt” should things go badly for him…
Forcemaster - Mage Wars: Academy
“House Khenet has foreseen that I will be admitted to this Academy to learn the ways of Mind Magic passed down from the times of ancient Atalancia. I am prepared to accept the role of adept, for such time as is necessary.” For a long moment, there was no movement in the room, save for the flickering of eyes at the Dark Elf. “Welcome to Sistarra,” said a tall High Elf with a golden voice. “I am Magus Erozar.”
Elementalist - Mage Wars: Academy
“In the beginning the Elemental Lords emerged from the Void –fires roared and the depths rumbled. Through veneration and communion with these ancient lords, the Elementalists harness Air, Earth, Fire, and Water in an eternal war to correct the blasphemes of humankind and bring all living into the order of the elements.”
Druid - Mage Wars: Academy
“In the dense jungles south of the Veridian Sea, the Chental of the Johktari revere the land and act as stewards of life itself. Untouched by the Etherian nations of the North, the Druids have long upheld the ancient traditions and defend the land from all who trespass.”
Beastmaster vs Wizard Playmat - Mage Wars: Academy
Expand your Mage Wars Academy play experience with the Mage Wars Academy Beastmaster vs. Wizard Playmat! This high quality durable rubber playmat features a beautiful high quality print of the Beastmaster engaged in combat with the Wizard. The 14" x 24" playmat will fold or roll for easy storage and transportation and the smooth surface allows for unparalleled game play. Includes glass beads for damage and mana tracking!
Raptor
Mamma Raptor has escaped from her run and laid her eggs in the park. A team of scientists must neutralize her and capture the baby raptors before they run wild into the forest.
Critters at War: Air, Land, and Sea
In Air, Land & Sea: Critters at War, two players vie for control over each theater of war by playing cards and strategically utilizing their special abilities to win battles. Whoever gains the most victory points over several battles wins the war!