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Europa Universalis: The Price of Power - Extra Dice Set
"An extra set of dice, including 12 battle dice, 3 rebel dice and 1 exploration die."
Dice Hospital: ER - Emergency Roll
In Dice Hospital: ER – Emergency Roll everyone tries to treat as many patients in their hospital as possible, filling their wards, admitting extra or critical patients, choosing when and where to station nurses and using screens to isolate patients, and satisfying the demands of the three Specialists. A standalone \'flip, roll and write\' game set in the Dice Hospital universe as an entry into the world of Dice Hospital.
Clash of Cultures: Monumental Edition
Clash of Cultures: Monumental Edition brings back the classic game of exploration, expansion, and development with all new updates! Grow your civilization, advance your culture and tech, and leave your mark by building Wonders.
DiceBot MegaFun
In the future, robots battle it out to the amusement of humans. Players are the robots who must reach into the junkyard to grab dice displaying various parts and place them on their robot sheet. Each player places 6 parts dice onto their sheet – 5 in the body area and one in the head.
Light vs. Dark - Quarriors!
In Quarriors! Light vs. Dark, players take on the roles of Quarriors, mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity, cast powerful spells, and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion!
Quarriors! Dice Building Game
Quarriors! the game of uber strategic hexahedron monster combat mayhem! Designed by Mike Elliott and Eric M. Lang, Quarriors! is a unique blend of strategy and chance featuring the dice building game mechanic!
Quest of the Qladiator - Quarriors!
The 3rd expansion set to the 2011 hit – Quarriors™ Dice Building Game™. Featuring an all-new “Lock” mechanic allowing some Creatures to have long-lasting game effects!
Quarmageddon - Quarriors!
Qua-Boom! After an epic battle between Quaxos and the Three-Eyed Dragon of the Quarmageddon – the Quarmageddon is released upon us!
ClipCut Parks
The city needs your help! The mayor has called on you to create a set of gorgeous parks with greenery to beautify the urban landscape. With a pair of scissors and a plan, use your snipping talents to clip a park full of dazzling multi-colored features. The first player to complete 5 Park cards is the winner!
Forcemaster - Mage Wars: Academy
“House Khenet has foreseen that I will be admitted to this Academy to learn the ways of Mind Magic passed down from the times of ancient Atalancia. I am prepared to accept the role of adept, for such time as is necessary.” For a long moment, there was no movement in the room, save for the flickering of eyes at the Dark Elf. “Welcome to Sistarra,” said a tall High Elf with a golden voice. “I am Magus Erozar.”
Elementalist - Mage Wars: Academy
“In the beginning the Elemental Lords emerged from the Void –fires roared and the depths rumbled. Through veneration and communion with these ancient lords, the Elementalists harness Air, Earth, Fire, and Water in an eternal war to correct the blasphemes of humankind and bring all living into the order of the elements.”
Druid - Mage Wars: Academy
“In the dense jungles south of the Veridian Sea, the Chental of the Johktari revere the land and act as stewards of life itself. Untouched by the Etherian nations of the North, the Druids have long upheld the ancient traditions and defend the land from all who trespass.”
John Company: Second Edition
In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.
Aerion
"Charged with building a new fleet of airships to traverse the Oniverse, you must draft the best blueprints, acquire materials, and recruit a crew to build the most wondrous fleet ever seen."