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After Us
2083. Humankind died out decades ago, leaving behind mere vestiges of its time on Earth. As time went by, nature reclaimed land all over. In this resurgent world, apes have kept evolving. They\'ve been gathering in tribes, growing, mastering human items, and advancing in their quest for knowledge. As the leader of such a tribe, you need to guide it towards collective intelligence.
Curious Cargo
I stumbled upon a midnight market. It wasn\'t selling flowers or farm goods. It was a more curious sort of cargo: energy capacitors, strange crystalline material, and something green and jiggly. Since then, I\'ve been dragged into it, deep into the thick of it.
Bonfire
Ignite the Bonfires, cast out the twilight!
The magical Bonfire have died out, the ancient cities are abandoned, the world has sunk into twilight. The Guardians of Light, who once watched over the Bonfires, have withdrawn to distant islands. There they wait for those who prove worthy to banish the darkness.
Feast for Odin
Using the central board in A Feast for Odin, players have to hunt, gather basic materials, refine those materials, develop their production-buildings, build/buy ships, and raid settlements.
The resulting earnings are placed on the players\' board in the best possible pattern to produce income and (later) victory points.