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Unmatched: The Witcher – Steel and Silver
In battle, there are no equals.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you\'ve mastered one set, new heroes arrive to provide all new match-ups.
Unmatched: Steel and Silver features three characters and two battlefields from the Witcher series.
Unmatched: The Witcher – Realms Fall
In battle, there are no equals.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you\'ve mastered one set, new heroes arrive to provide all new match-ups.
Unmatched: Realms Fall features three characters and two battlefields from the Witcher series.
Daitoshi
We have finally perfected the power of steam, and we can now use it to our advantage! We live in an unprecedented era of progress, and new steam-powered inventions are developed faster than ever. Cities are growing, trade is flourishing, and we are developing our most ambitious machine ever: a giant contraption that will bring even more progress to the city. Yes, some trees are being cut down, and the river doesn\'t flow as plentifully as before, but there\'s still an abundance of trees and water, and we can use the extra space to expand our city — and it\'s not like the old creatures on those forests can do anything about it.
[DAMAGED] Kingdom Rush: Elemental Uprising
Kingdom Rush: Elemental Uprising is a fully co-operative standalone board game for 1 to 4 players that offers the ultimate tower-defense experience for the tabletop.
Through The Desert: Bazaar
Four modular expansions tweak the classic gameplay of Through The Desert with fun twists without diluting the elegant nature of the gameplay. Add one for a slight change, or bring out all four for experienced players looking for a challenge!
Through the Desert
Each player attempts to score the most points by snaking caravan routes through the desert, trying to reach oases and blocking off sections of the desert. Many people feel that it is reminiscent of Go.
Summoner Wars (Second Edition): Deepwood Groaks Faction Deck
From the waterlogged forests comes the witch-frog, Hekateia and her Deepwood Groaks. Brew your foul potions and toss them to your warriors as needed, so that they might cheat your foes of any advantage. Enhance your maneuverability and strength, or poison the enemy and watch them wither before your amphibian superiority!
Summoner Wars (Second Edition): Crimson Order Faction Deck
Embrace entropy with the ever-hungry Crimson Order. Baron Daemar and his children know that death and decay will lay claim to aught. They feast upon those who oppose them, then grant unlife with their vampiric blood. Frustrate your foe with an enemy that grinds their forces down, all while healing their own!
Summoner Wars (Second Edition): Mountain Vargath Faction Deck
Bring the uncaring harshness of the mountain to the battlefield! General Sunderved and his army of goat-folk apply brute force to every problem, smashing, ramming, and shoving any who get in their way. Reshape the battlefield as you see fit, then dominate it with the Mountain Vargath!
On The Underground: Obstruction
Setup: Before setting up the game, randomly draw three destination cards and place an obstruction tile in each of the stations they show. Shuffle those cards back into the deck.
Gameplay: A player must pay 2 branch tiles to connect a line to a station with an obstruction tile. That player then scores three points and removes the obstruction tile from the game.
On The Underground: Engineering Crew
Setup: Place on engineering crew tile per player next to the board and return the extras to the box.
Gameplay: A player may spend one of their actions to take an engineering crew tile. Each player may hold at most 1 of these tiles. It may be spend to take a branch tile or place a track token. Doing so does not cost an action.
On The Underground: Street Fair
Setup: Before setting up the game, randomly draw 3 Destination cards, and place a Street Fair tile in each of the stations they show. Shuffle those cards back in the deck.
Gameplay: When placing Track tokens, a player scores 2 points whenever they connect a station with a Street Fair tile with the Passenger start station using the same line.
The Underground Challenge: London / Berlin
In The Underground Challenge, you will compete against real Underground lines. The map starts with multiple lines already built, and you must try to beat the Underground\'s score.
On the Underground: Paris / New York
In On the Underground: Paris/New York, players build the Paris Métro lines or the New York City Subway lines. Each player controls 2-4 different lines, depending on the number of players.
Anno 1800: The Board Game
In Anno 1800, a board game based on the popular PC game from Ubisoft, you continuously build up your own industry to develop your home island.
Neotopia
In Neotopia, a competitive fast paced tile placement pattern building game, you are part of a team of Visionaries who are building a futuristic pilot city focused on the fields of Energy, Technology, Community and Sustainable food.
Tiwanaku
It is said that Wiraqocha created the sun and the pre-Columbian tribes of the Andes. Under his leadership, those who will train the mighty Inca people came out of their caves to discover new horizons in order to subsist and grow in harmony with nature. They venerated Pachamama, Mother Earth, the basis of all living things, plants and minerals, on earth and under the earth.
One Small Step
Lead the United States or Soviet Union Space Agency in this engine building, worker placement, race for the moon Eurogame.
Play on a team of one or two players where each player on a team controls either the Engineer Workers or the Administrator Workers for their team.
Glory Islands
Glory Islands is played over a series of rounds in which players simultaneously play sailing cards from their hands. The card values define the turn order, how far ships can move on the board, and where a player’s pirates may be placed on the board. Depending on where they are placed, pirates may receive glory, treasure tokens, or barrels. The cards may also provide bonus actions that players can use to gain an advantage over their opponents. When pirates occupy all of the spaces on an island, the player with the most pirates on that island will gain the most glory.
Summoner Wars (Second Edition): Swamp Orcs Faction Deck
The lowly followers of Mugglug will not hesitate to sacrifice everything to boost the strength and staying power of their betters! Feed your vitality to Mugglug, and bear witness as she becomes an unstoppable juggernaut in battle!
After Us
2083. Humankind died out decades ago, leaving behind mere vestiges of its time on Earth. As time went by, nature reclaimed land all over. In this resurgent world, apes have kept evolving. They\'ve been gathering in tribes, growing, mastering human items, and advancing in their quest for knowledge. As the leader of such a tribe, you need to guide it towards collective intelligence.
Funkoverse Strategy Game: Darkwing Duck
In the Funkoverse Strategy Game, you combine your favorite characters and go head-to-head in exciting game scenarios.
Not a stand-alone game.
Skytear: Taulot
You can use these contents to challenge a friend with the starter box. Or you can freely mix and combine these heroes and cards with your existing Skytear collection.
The heroes of Taulot strike from the tunnels of their home, their innate hivemind.
Archeos Society
Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble. On each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition.