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Imperial Miners
Imperial Miners is a light engine-building card game for 1 to 5 players from designer Tim Armstrong (Arcana Rising, Orbis), in which players excavate mines using a clever card activation system. This stand-alone game is set in the popular Imperial Settlers universe and offers beautiful illustrations, easy-to-grasp rules, and satisfying gameplay full of chain reactions and engine-building synergies.
Expeditions
The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory.
Terraforming Mars: Turmoil Kickstarter Edition
Contains 5 Dual Layer Boards + 17 Promo Cards.
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet.
The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance.
Orléans: Trade & Intrigue
Orléans: Trade & Intrigue is the second large expansion for the award-winning game Orléans.
Orléans: Invasion
Orléans: Invasion, the first large expansion for the award-winning game "Orléans", contains six scenarios designed by Reiner Stockhausen and Inka & Markus Brand. It also includes a new set of Place Tiles that can be used with or without any of the scenarios.
AuZtralia: Revenge of the Old Ones
1932 — the desolate shores of a new world lie before the would-be colonists. They are on a mission to grow food to feed the war-ravaged populations of the world, a war fought against the terrible Old Ones.
Concordia
Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor ? all to gain the chance to emerge victorious!
Ankh: Gods of Egypt – Pantheon
The Pantheon expansion introduces a whole new set of five Egyptian gods, each bringing their own abilities and warriors to the fight against oblivion. The introduction of each new god into the game not only gives new options to the player who controls them, but also changes the landscape for everyone on the table.
Terraforming Mars: Turmoil
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet.
The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance.
Roll for the Galaxy
Roll for the Galaxy
Roll for the Galaxy is a dice game of building space empires for 2-5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!
Flotilla
Flotilla
In 1954, with an explosion over a hundred thousand times more powerful than even the wildest estimates, the Castle Bravo nuclear test obliterated the Bikini Atoll, and ruptured the Earth down to its mantle.
As water levels rose in the aftermath, the remnants of humanity fled their homes and took to the sea. World leadership came together to build a massive Flotilla, mankind’s last bastion of civilization.
Orléans: The Plague
Mon Dieu, quelle horreur! The inhabitants of Orléans have been hit hard as the plague has come upon them, bringing suffering and misery to the population. There are many dead to mourn, and even the plague doctor can bring only limited relief and hope to the long-suffering inhabitants. The clergy also has little to offer in the way of relief. And so, in the end, everyone is on their own and must try to protect their followers as best they can...
Orléans
During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.