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Memoir '44: Operation Overlord
Increase the scale of your WWII battles as Operation Overlord expands Memoir \'44 to up to four players per side with a military-style chain of command!
Herrlof
Scandinavia during the viking age, from roughly 800 until 1050 AD, is characterized by powerful magnates (or chieftains) and kings. The title of king is not inherited, you fight for it. The leading magnate is recognised by the others as \'first among equals\'. Four magnates now battle for Herrlof: the victory and praise gained in war. Who will become the next Viking king?
Cover Your Kingdom
Cover Your Kingdom is an absurdly ruthless set-collection party game for 2-8 players ages 9+. The game\'s cutthroat mechanics which make the game a highly-addictive riot-inducer are blunted by the punderfully-whimsical theme.
Antiquity Quest
Your goal in Antiquity Quest is to have the highest score a the end of the game. You can choose to play either a single round for a quick game (20-30 min) or a complete game in which you\'ll tally scores over three rounds (60-90 min)
Herrlof
Scandinavia during the viking age, from roughly 800 until 1050 AD, is characterized by powerful magnates (or chieftains) and kings. The title of king is not inherited, you fight for it. The leading magnate is recognised by the others as \'first among equals\'. Four magnates now battle for Herrlof: the victory and praise gained in war. Who will become the next Viking king?
Citadels
Discover the classic game of bluffing and drafting in a bumper new edition! Choose different roles each round (with 27 in the box) and predict your opponents\' choices to acquire gold and erect impressive buildings as you chase the highest-scoring districts.
Bolide Tracks 2
More Tracks for the Bolide racing Game
- Bugeleisenring(Germany) - "L" Curves
- Tsunami (Japan) - Race The Waves
Who Should We Eat?
Who Should We Eat?
"Who Should We Eat?" Is a semi-cooperative game of desert island survival and resorting to cannibalism way too quickly...
Tsuro
A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else\'s, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player\'s tile may also extend your own path in a direction you\'d rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.