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Isle of Trains: All Aboard
Welcome to the Isle of Trains, where you are the conductor, and constructor of one of the island’s locomotives. You’ll build trains and load a range of goods to complete contracts across the island, and also deliver passengers to their destinations.
Isle of Trains: All Aboard is a card-based engine building game where cards have multiple uses: You can use cards as locomotives, freight cars, passenger cars, or buildings to improve the effectiveness and abilities of your train. Cards can also be spent to pay for the construction of your new train cars and buildings, or you can use your cards as cargo and load them onto available freight cars.
Terminus
You and your competitors’ transit companies have been hired by the city to build new subway lines and commercial developments to improve the city\'s bottom line.
Free Ride
Free Ride, another fine game from Friedemann Friese, designer of Power Grid and Friday, takes us to the Golden Age of Railways in Europe. Around the end of the 19th Century, a growing network of railway lines was built in Europe. This allowed people to travel to the major cities to visit beautiful structures influenced by Art Nouveau and Historicism.
Terraforming Mars: The Dice Game
Terraforming Mars: The Dice Game is a card-driven dice game in which players use special dice to develop their corporations and terraform Mars into a new home for humanity. The dice represent resources that players spend to play cards and perform other actions. During the game, you increase your production of dice, terraform, place cities and greenery tiles on the board, and gain various bonuses. Each turn, you either produce new dice (Production Turn) or perform actions (Action Turn).
Marco Polo 2: In the Service of the Khan
"An epic follow-up to the acclaimed The Voyages of Marco Polo, but a standalone game with no need to own the original. Travel west from Beijing in search of wealth and fame!"
Circadians: Chaos Order
A competitive, confrontational area control game with highly asymmetric Factions. Each Faction has unique Leaders and Attributes, Buildings, and their own personal win condition.
Eternal Palace
In Eternal Palace, you are a noble family who has pledged to help the Emperor rebuild his palace left derelict for centuries so that you may gain his favour. You must send your team to collect resources and rebuild monuments. You will also honour the Emperor by painting a beautiful picture of his beloved gardens and palace — but others are trying to impress him, too, and only one will have the honour of being chosen as the Emperor\'s favourite.
Circadians: First Light
We were light years from our home, galaxies away, when we first discovered this ancient celestial body - a planet filled with intriguing, intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders and fighters.
Guild Master
Trouble is on the rise. And for adventuring guilds this spells opportunity.
Stone Age
The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.
The Magnificent
The Magnificent is a tightly designed Eurogame from the creators of Santa Maria set in a mystical world beautifully illustrated by French artist Martin Mottet.