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High Frontier 4 All
This is the 4th ed of Phil Eklund\'s signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.
Mobile Markets: A Smartphone Inc. Game
Congratulations! You are the CEO of a multinational consumer electronics company ready for the new mobile technologies generation. Compete with other smartphone manufacturers for selling as many goods as possible by planning technology researches, marketing campaigns, production and sales for the whole year. Gain advantages while resolving your plans for victory!
Transatlantic
Transatlantic is a game for 2-4 players, ages 14 and up.
2 to 4 players lead their own shipping companies, which transport freight, mail, and passengers around the globe. They purchase new steamships from the market, each of them historical with their individual technical data (tons, knots etc.).
Revive
Revive civilization, 5000 years after everything was destroyed. Lead your tribe and explore the frozen earth. Harness its resources. Recruit surface survivors to your cause. Build factories with powerful machines. And populate ancient sites to relearn your tribe\'s forgotten technologies.