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Dominion: Seaside - 2nd Edition Update Pack
Dominion: Seaside (Second Edition) contains nine new types of Kingdom cards, which will be released on their own as an update pack for those who own the first edition of this expansion. A few cards will receive minor errata, but these will not appear in the update pack.
Gaia
Gaïa is a 2-5 player game in which you create a world, instill life in it, build cities, try to satisfy their needs, and use godly powers to shape the world to your benefit.
Dark Ages: Heritage of Charlemagne
Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board, you may be able to gain secondary bonus actions whenever you or another player repeat the action.
Dominion Hinterlands 2nd Edition Update Pack
This update pack will update your copy of Dominion Hinterlands 1st Edition to 2nd Edition.
Dominion Hinterlands 2nd Edition
Hinterlands is 6th expansion to Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.
Dominion Prosperity 2nd Edition
This is the 4th expansion to the game of Dominion. It adds 25 new Kingdom cards to Dominion, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.
Cosmic Encounter Duel
"Go head-to-head with your opponent, racing to win control of five planets. Colorful ships, hidden tactics, and your alien’s unique abilities might tip the odds in your favor, but beware! Tricks and traps abound, and you never know what destiny has in store!"
Hero Realms: Journeys - Travelers
Travel the realms with mighty new champions and take bold new actions! Will you ally with a wise elf, or a brutal slayer? Will you charge your enemies, or sway them to your cause?
Dominion: Intrigue - 2nd Edition
Intrigue is the 1st expansion to Dominion. It has 300 cards, with 26 new Kingdom cards. There are victory cards that do things for you, underlings that give you a choice as to what they do, and a variety of other cards.
7 Wonders 2nd edition
7 Wonders 2nd edition
Make the right decisions to lead your civilization to prosperity!
Race for the Galaxy: Xeno Invasion
Race for the Galaxy: Xeno Invasion is the fifth expansion for the classic game of space conquests, Race for the Galaxy.
Xeno Invasion comprises the third story arc in the game series. It depicts the galaxy as being under attack by waves of violently xenophobic aliens, dubbed the Xenos. This expansion adds Xeno military worlds (worlds conquered and occupied by them), specific military vs. Xenos, and a new keyword: ANTI-XENO.
Dominion: Alchemy
Alchemy is the 3rd expansion Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game.
Dominion: Hinterlands
Hinterlands is 6th expansion to Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.
Dominion: Dark Ages
Dark Ages is the 7th expansion to Dominion. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.
Dominion: Guilds & Cornucopia
The 5th and 8th expansions to Dominion have been combined in a single box to match the size of most of the other Dominion expansions. Cornucopia and Guilds are in the same box with many new features and lots of new cards which can be added to Dominion.
Dominion: Nocturne
This is the 11th expansion to Dominion. It has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.
Dominion: Renaissance
Renaissance is the 12th expansion to Dominion. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.
Light vs. Dark - Quarriors!
In Quarriors! Light vs. Dark, players take on the roles of Quarriors, mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity, cast powerful spells, and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion!
Quarriors! Dice Building Game
Quarriors! the game of uber strategic hexahedron monster combat mayhem! Designed by Mike Elliott and Eric M. Lang, Quarriors! is a unique blend of strategy and chance featuring the dice building game mechanic!
Quest of the Qladiator - Quarriors!
The 3rd expansion set to the 2011 hit – Quarriors™ Dice Building Game™. Featuring an all-new “Lock” mechanic allowing some Creatures to have long-lasting game effects!
Quarmageddon - Quarriors!
Qua-Boom! After an epic battle between Quaxos and the Three-Eyed Dragon of the Quarmageddon – the Quarmageddon is released upon us!
The Blood of An Englishman
In The Blood of an Englishman, players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three bean stalks to steal the bag of gold, the Golden Goose, and the Singing Harp.
Forcemaster - Mage Wars: Academy
“House Khenet has foreseen that I will be admitted to this Academy to learn the ways of Mind Magic passed down from the times of ancient Atalancia. I am prepared to accept the role of adept, for such time as is necessary.” For a long moment, there was no movement in the room, save for the flickering of eyes at the Dark Elf. “Welcome to Sistarra,” said a tall High Elf with a golden voice. “I am Magus Erozar.”
Elementalist - Mage Wars: Academy
“In the beginning the Elemental Lords emerged from the Void –fires roared and the depths rumbled. Through veneration and communion with these ancient lords, the Elementalists harness Air, Earth, Fire, and Water in an eternal war to correct the blasphemes of humankind and bring all living into the order of the elements.”