No products in the cart.
Active filters
Oceans: Legends of the Deep
Legends of the Deep brings cultural legends, high fantasy, and mythologies from around the globe into the Oceans ecosystem.
Oceans is a journey from the known world into the unknown, where you discover powerful traits that hardly seem possible in the realm of biology. With Legends of the Deep, you will discover things beyond the world of science!
Powerline
You have been tasked with building an efficient power network by connecting power stations to supply cities with sustainable energy (and earn victory points). The dice will play a crucial role, since they specify the order in which you have to construct the diff erent powerlines. But which city do you want to supply first, and which power stations will be the easiest to connect?
Age of Steam Deluxe: Expansion Volume I
Railway expansion continues as steam-belching iron horses roar into new territory.
This volume includes the 9 previously available expansion maps for Age of Steam Deluxe as well as a punchboard money chip chart for identifying money chip denominations.
Eternal Palace
In Eternal Palace, you are a noble family who has pledged to help the Emperor rebuild his palace left derelict for centuries so that you may gain his favour. You must send your team to collect resources and rebuild monuments. You will also honour the Emperor by painting a beautiful picture of his beloved gardens and palace — but others are trying to impress him, too, and only one will have the honour of being chosen as the Emperor\'s favourite.
Human Punishment: The Beginning
Human Punishment: The Beginning is a stand alone game and the Prequel of Human Punishment: Social Deduction 2.0 and it is a semi-cooperate, social deduction & pick-up and deliver hybrid! 3-6 players try to avoid the secret Machine revolution, but Machine spies are everywhere and they try to corrupt the Human players.
Human Punishment: The Beginning - Deluxe Upgrade
This Multilingual Deluxe Upgrade is a « quality of life » addon for Human Punishment : The Beginning. Replace the Core Tokens with gorgeous metal core poker chips.
Terraforming Mars
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.
Credit Mobilier
A speculative railroad game of building track, moving goods, and buying shares for 2-5 players for about an hour. During the building of the transcontinental railroad the owners of the Union Pacific Railroad Company set themselves up as the owners of a construction company – The Credit Mobilier.
Guild Master
Trouble is on the rise. And for adventuring guilds this spells opportunity.
Hidden Leaders
During his long reign, Emperor Keralon had united the island of Oshra and defeated the horrid Undead. With his sudden death, old conflicts are escalating. The Hill Tribes and the Imperial Army are at the brink of civil war. Only the peaceful Water Folk desperately try to maintain balance. In the shadow of this conflict the Undead arise to throw the land into chaos. All eyes are turned at the six children of the Emperor. They want to follow on the throne of Oshra. Each of them has sympathies for two of the four factions. Who will support the right faction and become the new Emperor?
Evolution: Climate
A stand-alone game where players adapt their species in an ecosystem where the climate can swing between scorching hot and icy cold. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun.
Terraforming Mars: Turmoil
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet.
The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance.