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Last Light: Infinity
New challengers have arrived to squabble over the last star in the known universe!
INFINITY adds 10 new aliens to Last Light and adds components to bring the game up to eight players while keeping the same speed of gameplay!
Last Light
Last Light is a fast-paced 4x game with 3D planets and a rotating board in which players playing asymmetrical alien factions simultaneously gather light right before the heat death of the universe. Each turn, players select an action card, then all players take their actions simultaneously, exploring planets, mining for resources, gaining new technologies, and commanding fleets all while racing to the center of a rotating board to the last known white dwarf star to gather light for their civilization to survive.
John Company: Second Edition
In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.
Grimslingers: Advanced Duels
Grimslingers: Advanced Duels
Grimslingers: Duels is a strategic card game set in a sci-fi fantasy western where players use elemental spells, their wits, and just the right amount of luck to overcome their opponents.
Players will face off using a unique dueling system where everyone’s turn happens at once.
Wise Guys
Flappers dance the Charleston at fabulous parties fueled by the booze your gang distributes. Schmooze with the politicians as you fund their election campaigns and let the voters know which way to vote, if they know what’s good for them. With enough clout at City Hall, there’s nothing to fear from the law — you can sell booze on the streets and literally get away with murder. In Wise Guys, players control rival gangs, competing to be the most successful ‘alky runners’ in Chicago during the Prohibition.
Europa Universalis: The Price of Power - Giant Play Mat
"An extra set of dice, including 12 battle dice, 3 rebel dice and 1 exploration die."
Catan Accessories: Traders and Barbarians Game Cards
A set of replacement expansion game cards for use with Catan: Traders and Barbarians.
Power Rangers: Heroes of the Grid – Zeo Rangers Pack
The Mighty Morphin Power Rangers discover the Zeo Crystal and gain access to brand new powers and zords!
The Zeo Ranger Pack adds 5 new playable heroes, along with their unique Zords and powerful Zeo Megazord to Power Rangers: Heroes of the Grid. The five core members of the Zeo Rangers: Tommy Oliver, Adam Park, Rocky DeSantos, Tanya Sloan, and Kat Hillard leap into battle using new and unique Zeo Ranger abilities.
Power Rangers: Heroes of the Grid – Mega Goldar Deluxe Figure
Goldar has grown to giant size, thanks to the magic of Rita Repulsa! In Mega Goldar form, represented by a giant-scale miniature, the warrior is more formidable than ever. It will take an all-out assault from the Rangers to bring Mega Goldar down.
Power Rangers: Heroes of the Grid – Villain Pack 2: Machine Empire
The Royal House of Gadgetry has arrived to conquer Earth! The Power Rangers will test their mettle against King Mondo, Louie Kaboom, General Venjix, Prince Gasket, and Princess Archerina. With new rules for paired monsters, Gasket and Archerina can be deployed together as a deadly double-act!
This is an expansion! Requires Power Rangers: Heroes of the Grid to play
Power Rangers: Heroes of the Grid – Ranger Allies Pack 1
In the quest to defeat the evil that threatens our world, sometimes the Power Rangers need a little help! That’s where Ranger Allies come in!
Enhance your game with five legendary heroes from across time and space who have each helped the Rangers in their fight against evil. This expansion includes various allies including Ninjor, Phantom Ranger, Shadow Ranger, Magna Defender, and Zeo Gold Ranger!
Power Rangers: Heroes of the Grid
Power Rangers: Heroes of the Grid is a co-operative board game for 2-5 players that challenges your team to save Angel Grove from Rita Repulsa’s evil army of monsters. Work together to fight off the incoming horde while building up your strength to protect the city from the most dangerous monsters in the universe! Prepare for your destiny. It’s Morphin Time!
Guild Master
Trouble is on the rise. And for adventuring guilds this spells opportunity.
Bebop
The jazz festival is underway! All the bands are set up on their stages and ready to perform. The endless line of fans cannot wait to get in. As a booking agent, it is your job to secure the best seat for your customers by ensuring they are listening to bands that feature their favorite instruments — and it wouldn\'t hurt if you seat them next to friends and family!
Zoo Vadis
What if the animals were the ones who ran the zoo?
…Presumably, this wild government would be built upon the support of fellow creatures and fueled by the fame, attention, and prestige of wide-eyed visitors. Naturally, the most aspirational beasts would lobby for a position in the star exhibit, and the lead star would be elected Zoo Mascot.
In order to join the star exhibit, each species must campaign its way up the hierarchy of enclosures with the majority support of animal voters. And the lead star will be the species that has earned the most laurels from both raving fans and jealous rivals along the way.
Dune: War for Arrakis
Arrakis is a desert world seemingly dead and barren, yet here lies the most important resource in the galaxy: Spice. Without Spice, space travel is impossible, and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides, but then he conspired to replace them with their old rivals, House Harkonnen. Baron Harkonnen crushed the Atreides in a treasonous attack, and now rules the planet with an iron fist.
Dune: War for Arrakis - The Spacing Guild
The Spacing Guild expansion introduces a Space Board where Guild Heighliners will race through space to bring reinforcements to Arrakis, as well as one Heighliner Board for each faction, where players will stow the reinforcements they’re able to get from the Imperium forces and send hurtling across space to deploy at Arrakis.
Twilight Imperium: Fourth Edition – Prophecy of Kings
The Prophecy of Kings expansion is packed with new content for Twilight Imperium (Fourth Edition). The galaxy has grown far larger as seven never-before-seen factions enter the game, each boasting its own unique strengths and weaknesses, from the gene-altering powers of the Mahact to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren\'t the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the box, you can play Twilight Imperium with up to eight players.
Europa Universalis: The Price of Power - Extra Bot Decks
Three additional Bot Decks (20 cards in each) for the possibility of adding more bots to solo and multiplayer games
Europa Universalis: The Price of Power - Extra Dice Set
"An extra set of dice, including 12 battle dice, 3 rebel dice and 1 exploration die."
Europa Universalis: The Price of Power - Metal Coin Set
75 metal coins in three denominations: 35 one ducat coins, 20 five ducat coins and 20 ten ducat coins.
Europa Universalis: The Price of Power - Deluxe Edition
This is the Deluxe Edition with Ages I, II, and III; the West Europe map; and the Fate of Empires expansion adding support for 5-6 players; the East Europe Map; and Age IV all in one box.
Europa Universalis: The Price of Power
Lift your nation out of the slumber of the Dark Ages and create a glorious empire in this historical 4X strategy game.
Tiny Epic Western
The West is growing day by day, and you’re looking to stake your claim. To win, you have to gamble your relationships with the most powerful bosses in town to win influence. This influence comes in many forms: Law, Money and Force. If you’re clever enough, you’ll be able to take claim over the buildings in the evergrowing boomtowns and gain powerful abilities. At the end of the day, the boss who has the best combination of wit and bluff will become the most powerful tycoon in the Wild Wild West.