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  • Average game length: 60 min
  • Mechanism: Ownership
  • Mechanism: Turn Order: Role Order
Citadels
  • -23%
  • -23%

Citadels

£26.91 £34.95
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Discover the classic game of bluffing and drafting in a bumper new edition! Choose different roles each round (with 27 in the box) and predict your opponents\' choices to acquire gold and erect impressive buildings as you chase the highest-scoring districts.

Availability: In stock
Furnace
  • -31%
  • -31%

Furnace

£31.02 £44.95
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Furnace is an elegant engine-building euro game where the players take on the roles of 19th-century capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies, extracting resources, and processing them in the best combinations possible.

Availability: In stock
Furnace: Interbellum
  • -25%
  • -25%

Furnace: Interbellum

£26.21 £34.95
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Furnace expands into the twenties and thirties of the twentieth century — the interwar period known as the interbellum. In this expansion, you will find new Company cards and Capitalists, new abilities, Manager tokens, variable Capital discs, a set of components for a fifth player, and new Agents for two-player and single-player games. All of this exists within beautiful industrial buildings and structures from the epoch of Art Deco, Constructivism, and Bauhaus.

Availability: Out of Stock
Libertalia: Winds of Galecrest
  • -15%
  • -15%

Libertalia: Winds of Galecrest

£42.46 £49.95
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In the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew… but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you’ll send a crew member to collect your share of the loot, hoping they’ll return to boost your growing group of characters.

Availability: Out of Stock
Race for the Galaxy
  • -20%
  • -20%

Race for the Galaxy

£30.36 £37.95
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Race for the Galaxy

In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.

Availability: Out of Stock