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Unsettled: Scientific Specializations
This expansion adds unique actions to unlock for each crew member.
Use your scientific specialization in tandem with environment-specific comprehension to perform actions unique to your character.
Unsettled: Scientific Fascinations
Give in to your idiosyncratic intrigues...perhaps at the expense of your crew...in the hopes that your mind can solve what others haven\'t been able to.
Unsettled: Kaelyfos (Planet 006)
Delve into the drifting, planet-sized head of an ancient being and attempt to access its lost memories for clues that could lead you home. Unsettled: Kaélyfos is the 6th planet box for "Unsettled".
Unsettled: Yendraal (Planet 004)
Delve into a labyrinthian coral construct, but tread lightly lest you anger the very ground you walk upon. Unsettled: Yendraal is the 4th planet box for "Unsettled".
Gaia
Gaïa is a 2-5 player game in which you create a world, instill life in it, build cities, try to satisfy their needs, and use godly powers to shape the world to your benefit.
City Of The Great Machine: The Escalation
The struggle between the Resistance and the Great Machine enters a whole new level. New Heroes with unique abilities join the side of Revolution, while the Great Machine enhances its Servants with powerful implants and sends its new secretly trained Servant into the field. The governmental Surveillance Zeppelin now cruises over the City, opening up new opportunities for both sides of the conflict.
Terraforming Mars: Turmoil Kickstarter Edition
Contains 5 Dual Layer Boards + 17 Promo Cards.
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet.
The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance.
Gaia Project
"Explore the galaxy and lead your faction to victory in this thrilling follow-up to Terra Mystica! Terraform neighbouring planets to suit your faction, each of which boasts special skills and abilities in this highly replayable strategy game."
Anachrony: Classic Expansion Pack
This Classic Expansion Pack includes the Doomsday module (previously released in Anachrony Base Box), the Pioneers of New Earth expansion (previously released in the Exosuit Commander Pack) and the Guardians of the Council module with 6 over-sized (55mm tall) Guardian Exosuit miniatures (previously released in the Exosuit Commander Pack).
Anachrony: Future Imperfect
Future Imperfect is a modular expansion for Anachrony, with three new modules expanding the time travel mechanism and the player interaction.
Beta Colony
Beta Colony
It all started when the Imperium seized control of Earth and declared martial law, sentencing those who opposed their will to immediate death or worse fates. It seemed as if all hope was lost, but before their edict could be carried out, a group of defectors managed to wrest control of the Ridback, a Class–II jumpship, and flee with as many of the condemned as they could save.
Horizons
Horizons
In Horizons, you are a starfaring species taking the first steps into a new galaxy. Find new stars, explore new worlds, collect valuable resources, and secure allies to gain the most ground in expanding your empire! Build colonies and resource collectors to hold onto control in various, and increasingly crowded, star systems. Do you have what it takes to manipulate the resources at your disposal and control the galaxy?!
Nemesis: Carnomorph Expansion
This expansion is designed to keep up the pressure in the time between trying to meet your goal and managing the Carnomorphs onboard the ship.
Terraforming Mars: Turmoil
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet.
The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance.
Terraforming Mars: Colonies
Terraforming Mars: Colonies
Our world has widened before us. Corporations expand their operations to all corners of the solar system in pursuit of minerals and resources. Most places are not suited for terraforming, but building colonies may greatly improve your income and your possibilities in achieving that higher goal — the terraforming of Mars. Send your trade fleet to distant moons! Colonize the clouds of Jupiter! And let your Earth assets propel you to success!
Terraforming Mars: Prelude
As the mega corporations are getting ready to start the terraforming process, you now have the chance to make those early choices that will come to define your corporation and set the course for the future history of Mars - this is the prelude to your greatest endeavors!
Terraforming Mars: Venus Next
Terraforming Mars: Venus Next, the second expansion for the Terraforming Mars base game, has players building flying cities and making the atmosphere more hospitable on the deadly planet Venus.
Terraforming Mars: Hellas & Elysium
Terraforming Mars: Hellas & Elysium, the first expansion for Terraforming Mars,
Terraforming Mars
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.
Temporum
In some of the best versions of reality, the Egyptians discover America, the industrial revolution happens early, and robots take over. In others, the Renaissance produces a plutocracy which leads to a utopia(or perhaps to anarchy). It’s all in the subtle details.
Clank! In Space!: Cyber Station 11
Episode XI
Cyber Station 11
Eager to prove her worth to Lord Eradikus, COMMANDER PREON has built a research station on the edge of civilized space. There, she\'s developing strange and powerful CYBERWARE -- and using all the best of it to augment her own half- mechanical body.
Race for the Galaxy: Alien Artifacts
Race for the Galaxy: Alien Artifacts
Race for the Galaxy: Alien Artifacts, is the fourth expansion for Race for the Galaxy, is incompatible with earlier expansions for that game, instead taking the game in a new direction. Race for the Galaxy: Alien Artifacts consists of two parts:
46 new cards including 5 new start worlds to add to the base set, plus a set of action cards and start hand for a fifth player. These can be used without the orb cards.
Super Motherload
Super Motherload is a tile-laying deck-building game, which means that you have your own deck of cards from which you draw each turn. The cards in your deck start out very basic, but over the course of the game you add new and more powerful cards to it. You use these cards to bomb and drill minerals and other bonuses from the game board. You then use the minerals you\'ve collected as money to purchase better cards for your deck. Some cards give you an immediate bonus when you purchase them, and some give you other bonuses when you use them to drill. Each card you purchase from your library is worth victory points (VPs). You can also gain VPs from achievement cards that become available throughout the game. Whoever has the most VPs at the end of the game wins.
Steampunk Rally
Steampunk Rally is a strategy game that incorporates steampunk as more than just a bit of chrome. Using a unique dice-placement mechanism, players take on the roles of famous inventors from the turn of the last century like Nikola Tesla and Marie Curie, constructing fantastical contraptions that make use of steam, heat and electricity in an attempt to win a no-holds-barred race through the Swiss alps.