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Air, Land, & Sea: Spies, Lies, & Supplies
Standalone, Just play with the 3 new theaters provided: Intelligence, Diplomacy, Economics
The Ming Voyages
"The Ming Voyages" are the seven journeys made by the Chinese treasure fleet of oceanic junks between 1405 and 1433.
Air, Land, & Sea
In Air, Land, & Sea, two players participate in a series of Battles, with the objective to control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!
Cthulhu Wars: Duel - Family Reunion
Four new beings with abilities and features never seen before in any Cthulhu Wars game.
Cthulhu Wars: Duel - Extinction
The Old Ones have risen. Monsters walk the Earth. Humanity is finished, but the struggle continues. Which Great Old One will rule the ruins of Earth? Now, you take charge!
M.O.D.O.K. - Marvel: Crisis Protocol
Marvel: Crisis Protocol - M.O.D.O.K. (Inglés)
A.I.M. scientist George Tarleton had the dubious distinction of being chosen as the subject for a procedure which would transform him into a unique, bio-engineered living computer.
Hulk - Marvel: Crisis Protocol
Hulk allows you to add one new character to the Marvel: Crisis Protocol miniatures game. ... The results of this extreme exposure caused the soft-spoken Banner to transform into a raging green-skinned monster known as the Hulk.
Stronghold 2nd Edition
Stronghold is a two-player game telling the story of a siege. Players take opposing sides: one has to defend the stronghold, and the other has to break into the castle as soon as possible. The game board represents the stronghold itself as well as the surrounding terrain, where enemy forces are placed and whence they proceed to the walls.
The March Of Progress
Your goal in The March of Progress is to control countries through the playing of action cards so that you generate victory points (VPs) during scoring. Whoever has the most VPs at the end of the game wins.
Critters at War: Air, Land, and Sea
In Air, Land & Sea: Critters at War, two players vie for control over each theater of war by playing cards and strategically utilizing their special abilities to win battles. Whoever gains the most victory points over several battles wins the war!