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Animalia: Preventing Extinction
You are a team of researchers working for the Institute for Wildlife Conservation (IWC), and you are ready to go to the ends of the earth to halt the extinction of various species. As representatives of the IWC, you will go on missions to research and protect endangered fauna. Each mission revolves around a specific animal, including the collection of data on related animals, in order to gain a better understanding of the behavior, habitat, and other important features of the animal being studied.
Splitter
A new speedy dice rolling challenge with simple rules and symmetry. Group numbers together to score points, sounds easy right? But, you are placing 2 numbers at a time, so be clever when you place them.
Tsuro: Phoenix Rising
Long ago, a vengeful god stole the stars from the night sky. To illuminate the night, hopeful people sent glowing paper lanterns floating toward the heavens. Out of nowhere, clever magical phoenixes appeared, soaring through the sky. As they flew from lantern to lantern, their enchanted touch changed the lanterns into new stars! The phoenix who can create a constellation of seven new stars will be the champion of a world looking for light!
Tsuro
A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else\'s, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player\'s tile may also extend your own path in a direction you\'d rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.
Passtally
Passtally
In passtally, you take turns placing tiles on the game board to create a line connecting your player markers. The more tiles the line passes through, and the higher those tiles are stacked, the more points you score!
Tsuro of the Seas
The basic game play of Tsuro of the Seas resembles that of Tom McMurchie\'s Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game.