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Verdant
Take on the role of a houseplant enthusiast – collecting and caring for plants as you compete to create the coziest, most verdant home! With variable scoring goals, each game of Verdant brings a new spatial puzzle to your table!
Tsuro: Phoenix Rising
Long ago, a vengeful god stole the stars from the night sky. To illuminate the night, hopeful people sent glowing paper lanterns floating toward the heavens. Out of nowhere, clever magical phoenixes appeared, soaring through the sky. As they flew from lantern to lantern, their enchanted touch changed the lanterns into new stars! The phoenix who can create a constellation of seven new stars will be the champion of a world looking for light!
Tsuro
A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else\'s, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player\'s tile may also extend your own path in a direction you\'d rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.
Rules Expansion 1 - Zendo
Zendo: Rules Expansion #1 consists of ten new rule cards for use with the Zendo base game: one rated as Easy, four as Medium, and five as Difficult. These cards generate 45 different rules, but don\'t look through the new rules ahead of time as you want to figure them out for yourself as you play the game!
Tsuro of the Seas
The basic game play of Tsuro of the Seas resembles that of Tom McMurchie\'s Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game.