Party games

Party games

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  • Average game length: 45 min
  • Minimum age: 8
  • Minimum age: 12
Saboteur 2
  • -10%
  • -10%

Saboteur 2

£8.96 £9.95
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In Saboteur, each player takes on the role of a gold-digging dwarf or a saboteur who wants to hinder exploration of the gold mines — but each player knows only his own role, so the digging may or may not go as planned!

Saboteur is required to use this expansion.

Availability: In stock
Challengers
  • -20%
  • -20%

Challengers

£31.96 £39.95
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Challengers! is an interactive deck-management game for 1-8 players that plays in about 45 minutes independent of player count. With the tournament gameplay style, you meet another opponent every round.

Availability: Last items in stock
Decrypto
  • -28%
  • -28%

Decrypto

£15.80 £21.95
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Communicate safely! Join the greatest Encryptor team in the world!

Your mission: transmit secret codes to your teammates without letting the opposing team intercept.

Decrypto is a “scramble communication” game: you must give clues to your teammates that are precise enough so they can understand you, but vague enough to make sure your opponents don’t get the message…

Availability: In stock
Meeple Towers
  • -25%
  • -25%

Meeple Towers

£33.71 £44.95
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Build the high-rises of tomorrow, where meeples will live, work, and play! Meeple Towers is a strategic and abstract tower building game. Players take turns playing action cards that let you add workers, supports, or new tiles to create a growing multi-level 3D structure. You score points based on your contributions, your supporting structures, and how good you make life for your meeples. The builder with the most points wins!

Availability: In stock
Camel Up 2nd Edition
  • -23%
  • -23%

Camel Up 2nd Edition

£33.07 £42.95
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In Camel Up, up to eight players bet on five racing camels, trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don\'t run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who\'s going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who\'s actually moving!

Availability: Out of Stock