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Cult of the Deep
A hidden role dice game for 4-8 players and a play time of 45-60 minutes. You are a cultist trying to establish your faction’s rise to power.
Decrypto
Communicate safely! Join the greatest Encryptor team in the world!
Your mission: transmit secret codes to your teammates without letting the opposing team intercept.
Decrypto is a “scramble communication” game: you must give clues to your teammates that are precise enough so they can understand you, but vague enough to make sure your opponents don’t get the message…
Fangs
Fangs is a re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans. The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams).
Spyfall
Everyone gets a card showing the same location - except for the Spy, who just gets told that they are the spy. Can the players ask the right questions to work out who the spy is without giving away their location? An exquisitely hilarious party game of bluffing, deduction and suspicion
Bang! The Dice Game
The popular card game of spaghetti-western shootouts becomes a press-your-luck dice game, retaining all the hidden-role hilarity of the original!
A Fake Artist Goes to New York
A drawing game for everyone!
Everyone is drawing one picture together...and one doesn\'t even know what they draw. There is a fake artist hiding among the real artists - can you find out who it is? The fake artist has to be careful not to be identified and the real artists have to be careful not to make it too easy for the deceiver.
Spyfall 2
The sequel to the smash-hit party game of bluffing and suspicion! Try to work out who among you is the spy that doesn\'t know your shared location - but this time around, there can be two spies in each location, while the player count increases to a maximum of 12.
Deadwood 1876
There’s gold in the Black Hills of South Dakota, and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back?