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Crack List
Town-country-river game meets Uno.
Players race to empty their hands. In turns, players attempt to play a card by giving a word starting with the letter on one of their hand cards matching the Crack List category.
The most difficult letters include some "take that" cards, and multiple Crack List cards are used during a single game, changing the categories of words to guess.
Saboteur 2
In Saboteur, each player takes on the role of a gold-digging dwarf or a saboteur who wants to hinder exploration of the gold mines — but each player knows only his own role, so the digging may or may not go as planned!
Saboteur is required to use this expansion.
Saboteur
Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.
Hellapagos
Fantastic semi-cooperative party game
Tense, treacherous fun for up to 12 players
Incredibly immersive
Co-operative play with a backstabbing twist, Hellapagos is survival of the sneakiest! Deserted on an island where resources are scarce, you must work together to build a raft. Only question is, do you have what it takes to secure your seat?
Once Upon a Plunder
The heroes of our favorite tales have decided to build a village to live happily! But it was without counting on a dragon quietly settled in the abandoned castle nearby. The dragon has an evil eye for the invaders who are ogling its precious treasures.One player plays the role of the Dragon while all the others play the heroes. Although the Dragon’s power is absolute, it can only be in one place at a time. Heroes try to plunder the Dragon’s orchard, armory and treasure or build houses in their village while the Dragon furiously tries to stop them. If the Heroes manage to exhaust 2 of the Dragon’s 3 resources or build enough houses before the end of the 10 turns, they win. The Dragon wins if it manages to drive enough Heroes away or prevent them from building enough houses.