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Hellapagos
Fantastic semi-cooperative party game
Tense, treacherous fun for up to 12 players
Incredibly immersive
Co-operative play with a backstabbing twist, Hellapagos is survival of the sneakiest! Deserted on an island where resources are scarce, you must work together to build a raft. Only question is, do you have what it takes to secure your seat?
Suddenly Stoned
Suddenly Stoned
"Take turns drawing cards that have simple tasks to complete but become increasingly difficult the higher the player is, such as "Correctly guess what time it is!" or "Call a family member!" Suddenly Stoned creates interesting conversations and delightful situations that will have you and your squishy-brained friends rolling around the floor in laughter."
Suddenly Drunk: Gross Expansion
Suddenly Drunk: Gross Expansion
Expansions add a whole new set of cards you can use in conjunction with your base Suddenly Drunk deck. This Expansion introduces a whole new set of rules and games that will introduce some classic Kings Cup rules! Be careful not to play this without the base set or you will probably wont be able to finish the game out of pure shame.
Suddenly Drunk: Hardcore Expansion
Suddenly Drunk Hardcore Expansion
Expansions add a whole new set of cards you can use in conjunction with your base Suddenly Drunk deck. This Expansion introduces a whole new set of rules and games that raise the drinking to an entirely new level! Be careful not to play this without the base set or you will probably die of alcohol poisoning.
Suddenly Drunk: Sexy Expansion
Suddenly Drunk : Sexy Expansion
Expansions add a whole new set of cards you can use in conjunction with your base Suddenly Drunk deck.
Pirate Fluxx
Fluxx with a pirate twist. Getting the Captain\'s Hat allows you to have a good bit of control, but watch out for Scurvy and Shackles, which will keep you from winning. Grab lots of Booty keepers, maybe some Ships, and expect a few new Surprise cards along the way.
Camel Up 2nd Edition
In Camel Up, up to eight players bet on five racing camels, trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don\'t run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who\'s going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who\'s actually moving!