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Dominion: Adventures
This is the 9th expansion to the game of Dominion. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.
Dominion: Nocturne
This is the 11th expansion to Dominion. It has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.
Dominion: Renaissance
Renaissance is the 12th expansion to Dominion. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.
Transatlantic
Transatlantic is a game for 2-4 players, ages 14 and up.
2 to 4 players lead their own shipping companies, which transport freight, mail, and passengers around the globe. They purchase new steamships from the market, each of them historical with their individual technical data (tons, knots etc.).
Phoenicia
Empires rise and fall. In the buffer areas and crossroads between civilizations, however, a clever ruler can sometimes adopt new ideas, establish trade, and found a city state.
Mall World
Players compete in the building of Mall World. It is scheduled to be the largest indoor shopping mall in the world. In the planning, it is important to get the right shops in the right locations.
Fifth Avenue
Building in New York City is booming and everyone wants to get in on the new fad – buildings that touch the sky: skyscrapers! Players compete to build their sky scrapers in the best locations, but what is a good location? One with shopping – and the more shopping, the better!
Ever Green
Combination of card play and timing from Wolfgang Kramer & Michael Kiesling. There are some recording artists who are famous for singing certain standards. Players are putting on concerts and use numbered cards for each performer to take control of that singer. The singers are represented by old fashioned 45s, with a disc in the center showing values from 5 to 12.
Cape Horn
Before the opening of the Panama Canal, ships sailed from the east coast to the west coast of North or South America via Cape Horn. They held races from New York to San Francisco for those daring enough to test their skills against the elements.
Concordia: Aegyptus / Creta
Concordia: Aegyptus & Creta is an expansion for Concordia that contains two maps for new strategic challenges.
Concordia: Britannia / Germania
Concordia: Britannia Expansion features a double-sided expansion map for Concordia and Concordia: Venus.
Roll for the Galaxy: Ambition
Roll for the Galaxy: Ambition
As the invention of Jumpdrive spreads through the galaxy, new factions arise. Charismatic leaders and entrepreneurs vie to complete objectives and recruit the best minds. Can you expand your faction into the most successful galactic empire?
Gamer Over
Scandal at the SPIEL! At the greatest board game convention in the world a well known videoblogger, the so called “Tower Bauer“, was murdered while he was in the shielded VIP-area. It was the last game for the Tower Bauer, however yours is just about to begin . . . Gamer Over! is a classic murder mystery. Players will take on the role of characters like the bossy convention manager, the grumpy head of security, or the aspiring board game designer.
Roll for the Galaxy: Rivalry
Roll for the Galaxy: Rivalry
Roll for the Galaxy: Rivalry, the second expansion for Roll for the Galaxy, consists of three expansions in one box.
First, it adds expansion content to the base game: 62 more game dice, a new die type, start factions, home worlds, and more than double the number of game tiles for the bag as in Ambition, the first expansion for Roll. This material is compatible with Ambition, but that expansion is not required to play Rivalry. If you are familiar with the dice from Ambition, then you can add this content and start playing immediately. (If not, you\'ll need to read about the new dice.)
Monumental Classic: African Empires
In Lost Kingdoms, each civilization comes with its own deck of cards including cultural policies, Knowledge and Buildings as well as new very specific Provinces per civilization: pyramids for the Aztecs, desert for the Mughals, jungle for the Amazons and islands for the Atlanteans