No products in the cart.
Active filters
Marvel United: Rise of the Black Panther
The Rise of the Black Panther expansion for Marvel United takes players to the country of Wakanda, where the use of the country’s vast resources is under contention. Players will have access to three new heroes: the Black Panther, the Winter Soldier, and Shuri. They’ll be facing off against Killmonger and his nefarious schemes to take over. The set also includes new Locations for players to fight at and the Endangered Locations Challenge, where players must try and keep the local flora and fauna safe during this time of war.
Call to Adventure: Heroic Fantasy Art Deck
The Heroic Fantasy Art Deck contains 100 tarot-sized cards illustrated by some of the world\'s greatest concept artists. Each card features evocative art to spark your imagination: gritty heroes, colossal monsters, mysterious locations, and menacing villains. The back of each card includes story prompts and room for notes. Perfect for writers and tabletop RPG players, these cards can be used as visual aids to build characters, plan encounters, and inspire your next great story!
Call to Adventure: High Fantasy Art Deck
The High Fantasy Art Deck contains 100 tarot-sized cards illustrated by some of the world\'s greatest fantasy artists. From heroes and villains to locations and challenges, each card depicts a scene that\'s sure to spark your imagination. The back of each card includes story prompts and room for notes. The perfect accessory for writers and tabletop RPG players, these cards can be used as visual aids to build characters, plan encounters, and inspire your next great story!
The Gloom Chronicles
Bring campaign-style play to your Gloom game! Requires core Gloom, but is best played with Gloomier: A Night at Hemlock Hall, Unquiet Dead, Unhappy Homes, Unfortunate Expeditions, and/or Unwelcome Guests. Printed on traditional opaque cardstock.
Gloomier: A Night at Hemlock Hall
Return to Gloom\'s original dark Victorian setting in Gloomier: A Night at Hemlock Hall. Gloomier builds on the Wellington-Smythe family, hosting a gruesome gathering at Hemlock Hall.
Slyville
Medieval cities were home to very different types of people. Not only pious monks, humble scholars and trustworthy merchants, but also those mischievous, cunning and dishonest. In Slyville, a board game of bluff and deceit, you become one of the latter kind. As head of a guild operating in one of the world\'s major trade and cultural centers of the Middle Ages, you will be sending your trusted right-hand men to various districts of the city to find trade bargains, make deals, and provide the organization with more power and wealth — not always in a way that is completely legal, but for sure fun and entertaining!
Dreams for Rebel Girls
Dreams for Rebel Girls is a cooperative card game for 2 or more Rebel players. All players win or lose together!
Mekhane
In MEKHANE, fate and gods tell a story involving the available characters, using the tale cards.
Unlock 9! Legendary Adventures
A co-operative game inspired by escape rooms that uses cards and a companion app allowing you to search scenes, combine objects, and solve riddles. Includes three scenarios: Action Story, Robin Hood:Dead or Alive, and Sherlock Holmes: The Burnt Angels Case.
Cartaventura Oklahoma
Third exciting instalment in the Cartaventura series!
Small box, big adventure!
Darwinning!
DARWINNING
Darwinning! is a competitive game about the evolution of Species. Each player strives to become the most successful Species over four Eras of evolution, by having the biggest Population, being the best predator, and being able to live in the most Environments.
Targi
Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the ‘Imascheren’ (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round their new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards.
The Crew: The Quest for Planet Nine
Astronauts wanted! Scientists say there is a mysterious ninth planet located at the edge of our solar system. But despite all of their efforts, so far they have been unable to provide substantial evidence of its existence. Join this exciting space adventure to find out if the theories are just science fiction or if you will discover Planet Nine.
Spyfall
Everyone gets a card showing the same location - except for the Spy, who just gets told that they are the spy. Can the players ask the right questions to work out who the spy is without giving away their location? An exquisitely hilarious party game of bluffing, deduction and suspicion
The Grizzled: Armistice Edition
The story of young soldiers in World War I becomes a branching campaign of nine missions and an introductory scenario! Expand your games with an evolving story and new characters.
The Grizzled
Players cooperate as soldiers in the trenches of World War I, playing cards at the right times to avoid failing missions even while dealing with a hand of mostly secret information.
Similo: Spookies
A cooperative deduction game where your goal is to make the other players guess one secret character by playing other character cards from your hand as clues, stating whether they are similar to or different from the secret character.
Cartaventura Lhassa
LHASSA Spring 1916. You are a war journalist, and you have just fled the hell of the trenches. Traumatised by your experiences you travel to gentler climes as a reporter. Captivated by a book of Alexandra David-Neel\'s about the Buddhism they practise in the East, you decide that your journey will follow hers. Sri Lanka, India, Tibet... who knows, maybe you will even be able to enlighten your readers about the mysterious city of Lhasa. Discover a region of the world which flickers between colonial realities and eastern wisdom...
Cartaventura Vinland
Each scenario transports you into different eras, to discover famous personalities. Experience a new kind of adventure, according to your own choices, your own desires, your own instincts. Cartaventura presents you with simple but original gameplay, allowing you to make a unique experience out of each and every scenario In the first volume we play a journalist following Alexandra David-Neel on her way to Tibet. In the second we play the son of Eric the Red. The 3rd one will follow the first black sheriff in the US. Developed in partnership with historians/specialist for each adventure. Includes a 6 pages historic minibooklet.
50 Clues - Part 3: The Fate of Leopold
The final part in the 50 Clues escape room series. In this gripping finale to the ‘Leopold’ trilogy, the time has come for Maria to find Leopold and eliminate him. Can she muster the strength to take Leopold on, and finally be free?
50 Clues - Part 2: White Sleep
Part of the 50 Clues escape room range. White Sleep is the second part of the action-packed ‘Leopold’ trilogy. Maria is on the run, taking refuge in a safe house. She must prepare a ritual to protect herself and her loved ones. Will she be able to do it in time before the evil Leopold finds her? Contains graphic violence. Unsuitable for children.
50 Clues - Part 1: The Pendulum of the Dead
50 Clues is an immersive puzzle game that offers the experience of an escape room but played at home. Combine objects, solve puzzles and decipher codes to complete the story – with the aid of a web app. The Pendulum of the Dead is the first episode of the murderous ‘Leopold’ trilogy. Help Maria escape from the hospital to find her son, before it’s too late…Contains graphic violence. Unsuitable for children
The Mind
Ever get the feeling you know what your friends are thinking? Could you be telepathic? If so, you’ll find The Mind an experience like no other! This award-winning game of sixth sense and second sight sees you work together against the odds… As a team of up to four, you lay down number cards, from 1 to 100, in the right order… sounds easy right? The catch is, you can’t communicate! You have to use the power of your mind! With over 1 million copies sold The Mind is great for the whole family. Do you have what it takes to beat…The Mind? Let’s become one!