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The Sands of Time
The Sands of Time
The Sands of Time sweep across the ages, burying the cities and monuments of civilizations, leaving only whispers of the glory of ancient societies.
Human Punishment: The Beginning
Human Punishment: The Beginning is a stand alone game and the Prequel of Human Punishment: Social Deduction 2.0 and it is a semi-cooperate, social deduction & pick-up and deliver hybrid! 3-6 players try to avoid the secret Machine revolution, but Machine spies are everywhere and they try to corrupt the Human players.
Human Punishment: The Beginning - Deluxe Upgrade
This Multilingual Deluxe Upgrade is a « quality of life » addon for Human Punishment : The Beginning. Replace the Core Tokens with gorgeous metal core poker chips.
EXiT: Advent Calendar - Ice Cave
Your pre-Christmas ski trip definitely hasn\'t gone as planned: Just as you are taking a break and enjoying the crystal-clear mountain air, you hear a noise and see a terrifying avalanche crashing down the mountain towards you. Your heart is in your throat, you hastily grab your seven things and race down the slope. With the last of your strength, you throw yourself into a nice in the rocks as everything behind you is buried in snow. Your heart races and you pull yourself together. You can hardly believe it, but you are alive! Only then do you take a look around: is this some kind of cave
Spartacus: A Game of Blood and Treachery
In Spartacus: A Game of Blood & Treachery, an exciting game of twisted schemes and bloody combats inspired by the hit STARZ Original series, each player takes on the role of Dominus, head of a rising house in the ancient Roman city of Capua. Each house is competing for Influence to gain the favour of Rome. Through a combination of political schemes and glorious battles on the arena sands your house will rise in fame and stature. As Dominus, you have a variety of resources at your disposal. Guards protect you from schemes launched by rivals. Slaves run your household and earn gold. Gladiators compete to bring glory to themselves and influence to their Dominus. Will you be the honourable player whose word is their bond or the treacherous schemer whose alliances change with the wind?