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  • Average game length: 3 h
  • Average game length: 150 min
  • Mechanism: Simulation

Age of Muskets Volume I: Tomb for an Empire

£51.95
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Age of Muskets is a rule set that covers the campaigns from the late XVII century to the first half of the XIX. It emphasizes Command and Control as well as the uncertainty and friction of any military operation. Players take command of an army of the period, represented by their headquarters, and control their attached units, their men and equipment. The purpose is to re-create all the relevant factors of war at the operational level in the pre-industrial age.

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Punic Island: Campaign...
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Punic Island: Campaign Commander Volume III

£23.97 £39.95
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“Punic Island” is the third volume in the Campaign Commander series and simulates the campaign for Sicily and North Africa during the First Punic War. The system takes away from Second World War and goes to Ancients. In 264 Roma was summoned to Messina by Mamertines mercenaries to help in their quarrel with Cartage, the main power in Sicily. Carthaginians count on Hiero the Tirant of Syracuse to help defeating the Mamertines. Here begins the First Punic War.
Romans and Carthaginians fought for 22 year over Sicily and in North Africa. Rome emerged victorious and Cartage was obliged to quit his long standing presence in Sicily.
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Clinic: Deluxe Edition –...
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Clinic: Deluxe Edition – 5th Extension

£21.21 £24.95
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Occasionally, I’ve heard it said that some players build their clinic nearly the same way every time, and that the construction part of the game lacks variety. So, in The Extension, I added Urban Design 1.0 to require different floor plans, and Underground Utility Work to reduce the available space and to resize and reconfigure your player boards however you want.

Availability: In stock