No products in the cart.
Active filters
Critters at War: Flies, Lies & Supplies
Gather your forces and face off in the air, land, and sea! Outsmart and outplay your opponent to claim your victory! It won’t be easy, but it will be glorious!!!
*Does not require the original Critters At War game to play
Skytear Horde
Hordes of monsters are attacking the world of Skytear and the legendary heroes from all four realms have forged an alliance to repel the common threat.
Air, Land, & Sea: Spies, Lies, & Supplies
Standalone, Just play with the 3 new theaters provided: Intelligence, Diplomacy, Economics
Air, Land, & Sea
In Air, Land, & Sea, two players participate in a series of Battles, with the objective to control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!
Once Upon a Plunder
The heroes of our favorite tales have decided to build a village to live happily! But it was without counting on a dragon quietly settled in the abandoned castle nearby. The dragon has an evil eye for the invaders who are ogling its precious treasures.One player plays the role of the Dragon while all the others play the heroes. Although the Dragon’s power is absolute, it can only be in one place at a time. Heroes try to plunder the Dragon’s orchard, armory and treasure or build houses in their village while the Dragon furiously tries to stop them. If the Heroes manage to exhaust 2 of the Dragon’s 3 resources or build enough houses before the end of the 10 turns, they win. The Dragon wins if it manages to drive enough Heroes away or prevent them from building enough houses.
Musical Chairs
Musical Chairs is a whimsical card game for 2-4 players that sends the players back to their youth!
Timing is everything with card play simulating the crescendo of the music. Moving around the game board, players battle for the best chair cushions in order to plump up their scoring. The remaining cards in their hands can make spots even more lucrative. If multiple players end the round on the same spot, they battle “cheek-to-cheek” to see who gets the chair and who ends up on their derrière!
The March Of Progress
Your goal in The March of Progress is to control countries through the playing of action cards so that you generate victory points (VPs) during scoring. Whoever has the most VPs at the end of the game wins.
Critters at War: Air, Land, and Sea
In Air, Land & Sea: Critters at War, two players vie for control over each theater of war by playing cards and strategically utilizing their special abilities to win battles. Whoever gains the most victory points over several battles wins the war!
Oriflamme
In the middle of a medieval feud over the French crown, players use their influential families to scheme their way to the throne! A quick-playing but absorbing card game of bluffing and shrewd tactics