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Board Games

Board Games

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  • Average game length: 30 min
  • Mechanism: Auction/Bidding
5 Towers
  • -5%
  • -5%

5 Towers

£12.30 £12.95
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Compete as master architects to acquire cards and use them to build the highest towers. You’ll get cards if you are willing to take more than everyone else. But since you can only build one tower of each of the 5 types, taking too many cards at once can limit your options in the long run.

Availability: In stock
Monster Inn
  • -50%
  • -50%

Monster Inn

£6.48 £12.95
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Good staff is hard to find, especially at a Monster Inn. As dungeon masters, you’ll need to look around the local tavern for battle-hardened monsters for your dark dungeon. But the other dungeon masters in your neighbourhood had the same idea, kicking off a fierce bidding competition for the best monsters! If you\'re not careful, not only will you get the weakest monsters, but you’ll also get one of the nasty humans lurking around the tavern.

Availability: In stock
Herrlof
  • -15%
  • -15%

Herrlof

£10.16 £11.95
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Scandinavia during the viking age, from roughly 800 until 1050 AD, is characterized by powerful magnates (or chieftains) and kings. The title of king is not inherited, you fight for it. The leading magnate is recognised by the others as \'first among equals\'. Four magnates now battle for Herrlof: the victory and praise gained in war. Who will become the next Viking king?

Availability: In stock
Magellan: Elcano
  • -15%
  • -15%

Magellan: Elcano

£11.86 £13.95
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September 20, 1519: The activity on the deck is frantic. Sailors run from side to side, loading the final batch of supplies. On the royal stand in the harbour, the preparation is intense. The King has arrived to watch the fleet set sail: five mighty ships, commanded by five shrewd captains whose intelligence will be put to the test in the years to come. The cannons roar, giving the departure signal. The anchors are pulled up, and the sails unfurled. The voyage that will circle the globe has just begun.

Availability: In stock
Change Horses
  • -40%
  • -40%

Change Horses

£29.97 £49.95
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Do you have trouble winning at racing games? Well, this game is for the losers out there. Yes, to “win” the game, you have to pick the horse which comes in last. Sounds simple, but, of course, the other players are trying to lose as well.

Availability: In stock
Fiji
  • -25%
  • -25%

Fiji

£22.46 £29.95
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In Fiji players make offerings of colored beads over a series of four rounds. To win a round players aim to have the most or fewest beads of each color. A set of condition and effect cards is laid out for each round which determines who will win extra beads.

Availability: In stock
Caribbean
  • -40%
  • -40%

Caribbean

£16.77 £27.95
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The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on the sea.  They are ready to pillage the rich ports or to rob the booty from other ships. The sea is divided into spaces. Each player has three safe havens marked in his color on the board.

Availability: In stock
Honshū
  • -25%
  • -25%

Honshū

£18.71 £24.95
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Honshu is a map-building card game set in feudal Japan. Players are lords and ladies of noble houses seeking new lands and opportunities for fame and fortune.

One game of Honshu lasts twelve rounds, and each round is divided into two phases. First, map cards are played in a trick, and the player who played the highest valued card gets to pick first from those cards played.

Availability: In stock
High Society
  • -25%
  • -25%

High Society

£12.71 £16.95
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In Reiner Knizia\'s High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number and divisor cards). While bidding, though, keep an eye on your remaining cash - at the end of the game, even though all those positive-number cards might add up to a win, the player with the least money isn\'t even considered for victory.

Availability: Out of Stock