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  • Average game length: 60 min
  • Category: Civilization
  • Category: Pirates
Imperial Miners
  • -10%
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Imperial Miners

£30.56 £33.95
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Imperial Miners is a light engine-building card game for 1 to 5 players from designer Tim Armstrong (Arcana Rising, Orbis), in which players excavate mines using a clever card activation system. This stand-alone game is set in the popular Imperial Settlers universe and offers beautiful illustrations, easy-to-grasp rules, and satisfying gameplay full of chain reactions and engine-building synergies.

Availability: In stock
Tusk!: Surviving the Ice Age
  • -40%
  • -40%

Tusk!: Surviving the Ice Age

£23.97 £39.95
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It\'s a race against time as the Ice Age approaches. You will need strength and food to survive and lots of it. The mammoth offers your tribes food beyond your wildest dreams, but they are powerful beasts.

Availability: In stock
Fire & Stone: Siege of...
  • -29%
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Fire & Stone: Siege of Vienna 1683

£39.01 £54.95
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A 100,000-strong Ottoman army arrives outside the Habsburg capital of Vienna. Inside the city, 12,000 infantry, a city militia, and citizen-soldiers mount a desperate defense. As the Ottoman siege lines draw closer to the city walls, the outnumbered Viennese cling to the faint hope a relief force will arrive in time to save them. For both sides, the real battle is a race against time.

Availability: In stock
Tiny Epic Pirates
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Tiny Epic Pirates

£23.96 £29.95
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Tiny Epic Pirates is a 45 minute, 1-4 player game of high-seas adventure, utilizing a variable rondel action system and action combo-ing!

Availability: In stock
Rise of Tribes
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Rise of Tribes

£40.63 £48.95
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Rise of Tribes

In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply grow and conquer.

Availability: In stock
Fire & Stone
  • -55%
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Fire & Stone

£15.73 £34.95
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In Fire & Stone the players lead their tribe through the Stone Age. They scout new lands, harvest nuts and mushrooms and finally build villages. The aim of the game is to have the most successful tribe by exploring new lands, building huts and gathering resources. With the invention of new tools and techniques like ship building or pottery the expansion of the player’s tribe can even be accelerated.

Availability: In stock
Tribes: Early Civilization
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Tribes: Early Civilization

£20.23 £44.95
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Tribes: Early Civilization

Guide your tribe in its struggles to survive and prosper! Tribes: Early Civilization is a game for 2-4 players experiencing the Paleolithic, Neolithic and Bronze ages in 40 minutes. Players start with a small tribe and the very basics of civilization.

Availability: In stock
Cartagena - 2nd Edition
  • -25%
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Cartagena - 2nd Edition

£26.21 £34.95
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First, you can choose which part of the story to play. The basic-game reproduces only the first part of the jailbreak: the escape from the fortress to the sloop; but you may also choose to play the second part through the island of Tortuga or the whole story as well. You can also shorten or stretch the game, varying the number of board segments and/or pirates.

Availability: In stock
Time Pirates
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Time Pirates

£19.77 £32.95
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Players are skipping through time to steal various artifacts from ancient civilizations. Each of the time periods have only two pathways, so travel is somewhat limited. When in an era, you can refill the tiles, collect tiles, or move on.

Availability: In stock
Port Royal
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Port Royal

£12.11 £14.95
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In the harbor of Port Royal life is bustling and you hope to make the deal of your life. But dont risk too much or your cargo holds will be empty. Dont forget to reinvest your profit to gain the favor of Governors and Admirals and to hire various other persons that can further your goals. Try to extend your influence and you might even be able to answer the call of one of the prestigious expeditions. A savvy card game. In the harbor of Port Royal life is bustling! Will you be able to make the deal of your life?

Availability: In stock
Roll for the Galaxy: Rivalry
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Roll for the Galaxy: Rivalry

£63.71 £84.95
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Roll for the Galaxy: Rivalry

Roll for the Galaxy: Rivalry, the second expansion for Roll for the Galaxy, consists of three expansions in one box.

First, it adds expansion content to the base game: 62 more game dice, a new die type, start factions, home worlds, and more than double the number of game tiles for the bag as in Ambition, the first expansion for Roll. This material is compatible with Ambition, but that expansion is not required to play Rivalry. If you are familiar with the dice from Ambition, then you can add this content and start playing immediately. (If not, you\'ll need to read about the new dice.)

Availability: In stock
Empire's End
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Empire's End

£35.95 £39.95
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You lead a grand civilization at the height of its influence, but can you save it from collapse? In Empire\'s End, 2-4 players compete to keep calamity at bay. Empire\'s End marries the intuitive and elegant mechanism of reverse-bidding with engine-building, long-term planning, and strategic depth. The result is a game with a quick tempo, abundant tension, and multiple challenging paths to victory.

Availability: Out of Stock
The Shores of Tripoli
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The Shores of Tripoli

£49.26 £57.95
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From the end of the American Revolution, commercial vessels of the young United States republic were easy prey for the pirates of the Barbary coast. In 1801, newly inaugurated President Thomas Jefferson was eager to put an end to this threat and sent a "squadron of observation" to the Mediterranean. As the squadron arrived in Gibraltar, they learned that the bashaw of Tripoli had already declared WAR!

Availability: Out of Stock
Innovation: Third Edition
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Innovation: Third Edition

£16.96 £19.95
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This game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!

Availability: Out of Stock
Libertalia: Winds of Galecrest
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Libertalia: Winds of Galecrest

£42.46 £49.95
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In the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew… but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you’ll send a crew member to collect your share of the loot, hoping they’ll return to boost your growing group of characters.

Availability: Out of Stock
It's a Wonderful World
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It's a Wonderful World

£30.38 £38.95
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You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world.

Availability: Out of Stock
Race for the Galaxy
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Race for the Galaxy

£30.36 £37.95
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Race for the Galaxy

In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.

Availability: Out of Stock