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EXiT: The Game - The Magical Academy
Magic formulas, elixirs, magical powers, and old books full of miracles and secrets — does this make your heart beat faster? But suddenly chaos breaks out: The poltergeists are wreaking havoc in the Academy of Magic! Now you have to unite your magic powers and all your knowledge about the magical world as a team to push back the little unwanted creatures...
EXiT: The Game - The Abandoned Cabin
Everyone meant to use the cabin only as a shelter for the night, but come the morning the door has been secured by a combination lock, with no one knowing the combination of numbers that will let them leave. The windows are barred as well. An enigmatic spinning code dial and a mysterious book is all that you have to go on. Can you escape from this abandoned cottage?
Canvas: Finishing Touches
The gallery is seeking new masterpieces! In Canvas: Finishing Touches, complete your works of art and show them off to the world with the new Frames! These Frames add a layer of interaction as players compete to have their work displayed on the gallery wall.
Canvas
In Canvas, you play as a painter competing in an art competition. Players collect art cards, layering 3 of them together to create their own unique Painting. Each card contains a piece of artwork as well as a set of icons used during scoring. Icons will be revealed or hidden based on the way players choose to layer the cards, making for an exciting puzzle.
Canvas: Reflections
Paint from a new perspective! In Canvas: Reflections, the artistic puzzle has a new layer -- Mirror Cards! These reversible cards add deeper strategy, and also give you increased flexibility to string together combinations of Elements. Additionally, the new board offers a wider selection of Art Cards that allows you to better plan ahead and presents more choices even when running low on Inspiration Tokens.
EXiT: Kids - Riddles in Monsterville
Cookie monsters are everywhere, and they are very hungry! They have stolen ten cookie tins from your neighborhood and taken them to their monster land.
Bravely follow them home in Exit: The Game – Kids: Riddles in Monsterville. Once there, they\'ll pose you tricky riddles to help you get the cookie tins back! This game can be played multiple times.
EXiT: The Hunt Through Amsterdam
A letter with a clue to a lost painting by Vincent van Gogh turns up. The team must hurry to solve the riddle as you are followed through the streets and canals of Amsterdam...
Exit: The Game – The Hunt Through Amsterdam is a puzzle game modeled after escape rooms, and it includes components meant to be folded, written upon, or torn, so it\'s marketed as a single-use game.
Paris: La Cité de la Lumière
Paris: La Cité de la Lumière is a two-player board game, designed by José Antonio Abascal, infused with Parisian aesthetics by the artist, Oriol Hernández. The game is set in late 19th century Paris during the 1889 “Exposition Universelle”, when public electricity was a hot topic. Electricity spread throughout the city, creating today’s beautiful nocturnal Parisian streets and coining Paris’s nickname “La Cité de la Lumiére”, the City of Lights. The most well-lit buildings are admired highly by passers-by.
Fit to Print
Fit To Print is a tile-laying game for the whole family. Players simultaneously collect newspaper tiles, stacking them on their desks until they think they have what they need to make the perfect front page.
Metal Dice - Oathsworn: Into The Deepwood
4 Custom Heavy Metal Health Dice. The heavy weight in your hands, the clank of metal on metal just makes them feel awesome.
Secret Box 2nd Edition - Oathsworn: Into The Deepwood
Large 150x150x110mm Secret Box with unknown content. The box may look the same as the one from our 1st Campaign, but what\'s inside is very different (though still non-gameplay related).
Premium Dice Set - Oathsworn: Into The Deepwood
There is nothing like grabbing a fist full of dice and rolling for fate, fortune and favor. For everyone who is into rolling the bones, we have a special set in this campaign. 28 large 16mm premium might dice made from resin in an amberlight finish. Amber plays a key part in the survival of the human settlements and contains many mysteries that can be delved in the story. With that in mind we wanted to embody the feeling of amber in the might dice and so using custom effects created the amberlight finish. If you fancy upping your game another notch, this set provdies enough dice to replace the standard might dice in the game.
Pouch Pack - Oathsworn: Into The Deepwood
When you return from a fresh kill there\'s nothing quite like the feel of a heavy coin pouch being thrown to your waiting palm. With the pouch pack upgrade you get to live the fantasy moment for real.
Secret Box 1st Edition - Oathsworn: Into The Deepwood
Large 150x150x110mm Secret Box with unknown content (non-gameplay related).
Includes:
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Map Pack - Oathsworn: Into The Deepwood
4 large city maps + 2 unlocked stretch goals by award winning cartographer Francesca Baerald on high quality textured paper.
Comes with a spoiler warning on the tube stating that "The maps in this pack contain major spoilers. If you wish to preserve the mysteries of the game, DO NOT OPEN.
Metal Coins - Oathsworn: Into The Deepwood
Metal coins for Oathsworn: Into the Deepwood in values 1, 5, 10, & 20.
Replaces the cardboard coins that come in the basic edition of Oathsworn.
Armory Box - Oathsworn: Into The Deepwood
The Armory is a cosmetic weapon pack for Oathsworn: Into the Deepwood.
With the push fit design of the Oathsworn Player Characters you are able to easily reflect your card weapon choice on your miniature which you have on the map.
It cointains more than 47 HIPS Plastic weapons.
Terrain Box - Oathsworn: Into The Deepwood
3D Terrain Pack for Oathsworn: Into the Deepwood.
Replaces the cardboard Obstacles that come in in the basic edition of Oathsworn.
Cointains 5 trees (185 mm tall), 6 walls (30mm tall) & 2 house buildings (135mm tall).
Mystery Chest 1+2 - Oathsworn: Into The Deepwood
During the campaign play, you will reveal the mysteries which it has to offer.
It contains big and small Miniatures in more then 20 Mystery Boxes plus Envelopes.
Castles of Mad King Ludwig: Expansions
In Castles of Mad King Ludwig, you built the perfect castles subject to the whims of the King. But now he wants even more (he is mad, after all). Castles of Mad King Ludwig: Expansions contains several expansions that can be played separately or in any combination, as well as brand new bonus cards and favors.
The Legends of Andor: The Eternal Frost
The whole country of Andor is suffering from an unnatural cold.
In four epic legends in The Legends of Andor: The Eternal Frost, a team of 2-4 heroes embarks on an exciting journey to a strange land beyond the mountains. On a new, double-sided game board, you\'ll find loyal allies and face unexpected dangers. Together you will find out who is behind the magical threat of the eternal cold!
Keystone: North America (Deluxe)
In Keystone: North America, you and your friends will take on the role of biologists and work to build an interconnected ecosystem through the careful placement of cards. Use skills, introduce important Keystone animals, and perform wildlife research to maximize your points.
EXiT: Kids - Jungle of Riddles
Either working alone or in teams, in each round of Exit: The Game – Kids: Jungle of Riddles players are presented with a different type of puzzle, which are shown on 36 large-format picture cards that are combined in new ways. Answer the riddles to open treasure chests.
EXiT: The Disappearance of Sherlock
Sherlock Holmes needs help! The famous detective is said to have murdered the writer Ignatius Loyde and had to go into hiding. How did he become the prime suspect in this murder case? And what role does Moriarty play? The 1-4 players, ages 12 and up, support Dr. Watson and looking for evidence. In this EXIT® - The game they follow tracks together and approach riddle after riddle of the solution. Will they be able to solve the case?