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Emberheart
The mystical island of Emberheart is home to the last dragons. They were living in harmony with the villagers until poachers from the Distant Lands arrived to capture, raid, and plunder. To keep the island safe, the Dragon Ambassador now seeks the King’s support. As one of the King’s champions, your mission is to join forces with the villagers, rescue and protect the dragons, and stand against the evil poachers.
Trickerion: Legends of Illusion
Trickerion is a competitive Euro-style strategy game set in a fictional world inspired by the late 19th century urban life and culture, spiced with a pinch of supernatural.
Long Shot: The Dice Game
This is your ticket to the track!
In Long Shot: The Dice Game, you and up to seven other players will strategize and push your luck as the action unfolds in a tense race of eight horses. During the game you buy horses, place bets, influence race movement, and utilize special abilities. The roll of the dice determines which horses move and the options available each turn, so be ready to adapt your plans. Once three horses cross the finish line, earnings are totaled. While there are many ways to earn money during a horse race, only the player that makes the most money will be declared the winner. Will you play it safe, or risk it big on a long shot?
Septima
Only in a few corners of the world is the memory of magic still alive, even though a few centuries ago its healing power permeated everything. Witches, its last remaining practitioners, have always been outcasts and could help human society only in strict secrecy. The leader of their people, the Septima, has always been the wisest, most knowledgeable witch. Now, as her time is coming to an end, witches from all over the world gather at Noctenburg to leave their mark on the hostile town and prove to the Septima that they are her worthy successor.
Septima: Shapeshifting & Omens
Rumors are abound in Noctenburg: the townsfolk whisper of sights of strangely humanlike animals in their homes, the hospital and even the court. Ominous omens indeed...
Gain new abilities as you shift into your powerful Animal Form, and beware of the looming Omens in this modular expansion for Septima.
Castles by the Sea
Castles by the Sea is a puzzly sandcastle-building game for 1-4 players. As a group of tiny folk called "shorelings," your goal is to build and populate a seaside kingdom.
Each turn, you\'ll place blocks and meeples on the map to earn victory points. The core gameplay is similar to abstract strategy games like Santorini, in that players must optimize three-dimensional placement on a shared grid.
Tiny Epic Vikings
In the frigid Runic Isles of the North Sea, the Vikings reign supreme. These determined explorers navigate the icy fjords, build fertile settlements upon rocky crags, and fight for the glory of their clans with blood and steel. Only the Gods stand above them, and it is every Vikings’ dream to serve their God in the afterlife, Valhalla.
Trickerion: Dahlgaard’s Academy
The Great Dahlgaard’s spectacular contest for his legacy, the Trickerion Stone, has set Magoria off to a new Golden Age. Under the wise guidance of Dahlgaard’s Heir, the city has once again become a bustling, flourishing center of magic and illusion, with a new generation of aspiring young Magicians on the rise.
Tiny Epic Kingdoms (2nd Edition)
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there\'s not enough room for everyone to succeed.
Call to Adventure: High Fantasy Art Deck
The High Fantasy Art Deck contains 100 tarot-sized cards illustrated by some of the world\'s greatest fantasy artists. From heroes and villains to locations and challenges, each card depicts a scene that\'s sure to spark your imagination. The back of each card includes story prompts and room for notes. The perfect accessory for writers and tabletop RPG players, these cards can be used as visual aids to build characters, plan encounters, and inspire your next great story!
Tiny Epic Dungeons: Extra Dice Set
12 Additional Dungeons Dice to support all player counts and do not have to pass the dice.
Concordia Salsa
"Salsa" is the Latin word for "salted", and in the Concordia: Salsa expansion for Concordia, players will find:
Two new maps: "Byzantium" and "Hispania"
Salt: Wooden salt tokens (a sixth commodity) and city tokens for salt-producing cities. Salt can be exchanged for any other commodity at any time, making it essentially a "wild" commodity.
Concordia Solitaria
In CONCORDIA SOLITARIA you compete alone or in a team of two against the tricky opponent CONTRARIUS. As the cards you play also determine the reactions of your adversary, only skillful planning leads to victory.
In a two player game you can either compete with CONTRARIUS as a cooperative team or challenge it individually.
CONCORDIA SOLITARIA may be played on any of the maps and with any other expansion for CONCORDIA.
Anachrony: Classic Expansion Pack
This Classic Expansion Pack includes the Doomsday module (previously released in Anachrony Base Box), the Pioneers of New Earth expansion (previously released in the Exosuit Commander Pack) and the Guardians of the Council module with 6 over-sized (55mm tall) Guardian Exosuit miniatures (previously released in the Exosuit Commander Pack).
Anachrony: Future Imperfect
Future Imperfect is a modular expansion for Anachrony, with three new modules expanding the time travel mechanism and the player interaction.
Anachrony: Essential Edition
Command mighty Exosuits, traverse Time Rifts, and lead your Path through a cataclysmic future in this epic board game for 2-4 players. The Essential Edition of Anachrony includes only the base game and does not include any other modules, expansions or miniatures
Call to Adventure: The Stormlight Archive
Call to Adventure: Stormlight is a 120-card standalone game containing everything you need to play. Based on the works of Brandon Sanderson, this expansion, and others to follow, add new challenges, new destinies, and new paths to follow.
Call to Adventure: Name of the Wind
Call to Adventure: Name of the Wind
Call to Adventure: Name of the Wind is a 75-card expansion for Call to Adventure based on The Kingkiller Chronicles by Patrick Rothfuss. This expansion and others to follow, adds new challenges, new destinies, and mechanisms unique to the author\'s world to the base game.
Call to Adventure
Call to Adventure
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 2-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.
Concordia Venus Expansion
Concordia Venus – Expansion
With the help of Venus, the goddess of love and intimacy, two partners work together at a game of Concordia while competing against one or two other teams. Mutual understanding and coordinated planning are essential to succeed as a harmonious couple. Venus also offers a challenging new game variant for 2 to 5 individual players. With additional game material for a sixth player and new game boards, Concordia Venus can be integrated with the base game and all previous Concordia expansions, including Salsa.
Parking
Parking
In ParKing each player will have to play one card per turn, either vehicle or action, to fill the parking spaces on their ticket.
Shadowrun: Sprawl Ops
Shadowrun: Sprawl Ops is a competitive game for 2 to 4 players that can be played in 60 to 90 minutes. In this cyber-punk worker-placement game, each player controls a team of Shadow Runners that they can send on missions, loan to other players (for a fee, of course), and upgrade with new tech and equipment. Missions are resolved by rolling combinations of custom dice.
Shadowrun Sixth World Edition
A slimmer, faster entry into the dystopian urban fantasy world of Shadowrun. This rulebook has been slimmed down to a sleek 320 pages with amazing new art.
Jihad - BattleTech: Technical Readout
November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light.