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Creature Comforts
Life in the forest is a lot of fun, at least while the sun is shining and the leaves are on the trees. Those days don’t last forever though, and long before the weather starts to change, the wise animals start to harvest for the long cold winter ahead. You will spend many months tucked into your burrow and you want to make it as cozy as possible. A nice bowl of soup, a comfortable rocking chair, and some toys and games will go a long way to make those dark winter days pass by quickly.
Maki Master
As a master sushi chef, you\'ve studied your craft for years. It took diligent training to perfect specialty maki like your All-Day Breakfast, Octopus\'s Garden, and Squid Salad Sandwich, but now you face your toughest challenge yet: Friday night dinner rush!
Cuba: The Splendid Little War
Cuba: The Splendid Little War, from designer Javier Garcia de Gabiola, is a two-player simulation of the third War of Cuban Independence, which lasted from 1895 to 1898. (This was the last of the three liberation wars fought between Cuba and Spain; the previous wars were the Ten Years\' War (1868-1878) and the Little War (1879-1880). One player controls the forces of the Spanish colonial government, fighting to retain Cuba; the other player controls the Cuban rebels fighting for their independence.
[DAMAGED] Three Sisters
Three Sisters is a strategic roll-and-write game about backyard farming. Three Sisters is named after an indigenous agricultural technique still widely used today in which three different crops — in this case, pumpkins, corn, and beans — are planted close together. Corn provides a lattice for beans to climb, the beans bring nitrogen from the air into the soil, and the squash provides a natural mulch ground cover to reduce weeds and keep pests away.
Three Sisters
Three Sisters is a strategic roll-and-write game about backyard farming. Three Sisters is named after an indigenous agricultural technique still widely used today in which three different crops — in this case, pumpkins, corn, and beans — are planted close together. Corn provides a lattice for beans to climb, the beans bring nitrogen from the air into the soil, and the squash provides a natural mulch ground cover to reduce weeds and keep pests away.
Fresh Fruits
Aunt Helga has sent you shopping with one command at the forefront: Buy the juiciest fruits!
But it won\'t be easy to bring them home in one piece as the heavy fruits must not be placed on top of the lighter ones — and of course you should buy exactly the fruits that Aunt Helga would like to have. Your challenge in Fresh Fruits is to pack your basket in just the right way with all the required fruits so that nothing is crushed and no juice is spilled. Whoever fulfills the most requirements will score best and win.
Fabula Rasa: Horror
In Fabula Rasa, players take turns telling a constantly changing story as is typical of oral traditions.
The motifs on the cards provide visual bullet points for people, objects, and locations that are central to the action, things that must be remembered in the correct order, with cards disappearing and new ones being added each round. Those who, as a narrator, manage to present their version of the story without errors will be rewarded accordingly.
Fabula Rasa: Crime
In Fabula Rasa, the players take turns telling a constantly changing story, as is typical of oral tradition. The motifs on the maps provide visual cues for central persons, objects and locations of the story, which must be remembered in the correct order. Creative and challenging to the memory is the fact that in each round, cards disappear and new ones are added. Those who succeed as storytellers in presenting their version of the story without mistakes are rewarded accordingly.
Fabula Rasa Seemannsgarn
In Fabula Rasa, the players take turns telling a constantly changing story, as is typical of oral tradition. The motifs on the maps provide visual cues for central persons, objects and locations of the story, which must be remembered in the correct order. Creative and challenging to the memory is the fact that in each round, cards disappear and new ones are added. Those who succeed as storytellers in presenting their version of the story without mistakes are rewarded accordingly.
Power Plants
Every wizard in the neighborhood knows that the best spell components are grown fresh. Unfortunately, only one particular plot of fertile soil in the area is the best for growing magical plants. Everyone agrees to "share" the garden, but you have a plan: Your team of loyal sprites will use the powers of the plants to infiltrate the garden as it grows, so that when everything is in full bloom, the most potent patches will belong to you!
Season of Prophecy Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Season of Apocalypse Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Season of Epiphany Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Darkest Night: Miniatures Set
Darkest Night: Second Edition brings a unique fantasy world to your table through its story and theme. With the miniatures set, you can add some extra flair to your Darkest Night board game or use the Darkest Night characters with any of your other games.
I Say, Holmes! 2nd Edition
I Say, Holmes! 2nd Edition
Don your deerstalker hat and cape for I Say, Holmes!, a card-driven romp through Victorian England that has you trying to come out on top of a Sherlock Holmes investigatio.
Twilight of the Gods: Age of Revelation
You and your friends each become a different deity from one of numerous pantheons and civilizations in an epic battle to the death. Utilize human armies, mystical beasts, and heroes of renown from both past and future alongside your god’s particular method of strategy – Aggression, Negotiation, Mysticism, or Sanctuary – to influence how your battle plays out. But remember: every deity possesses a special once-per-game power that can turn the tide of battle or come back from what seemed like overwhelming defeat, so never count an opponent out until they draw their last card!