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  • Average game length: 60 min
  • Category: Civilization
Imperial Miners
  • -10%
  • -10%

Imperial Miners

£30.56 £33.95
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Imperial Miners is a light engine-building card game for 1 to 5 players from designer Tim Armstrong (Arcana Rising, Orbis), in which players excavate mines using a clever card activation system. This stand-alone game is set in the popular Imperial Settlers universe and offers beautiful illustrations, easy-to-grasp rules, and satisfying gameplay full of chain reactions and engine-building synergies.

Availability: In stock
Tusk!: Surviving the Ice Age
  • -40%
  • -40%

Tusk!: Surviving the Ice Age

£23.97 £39.95
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It\'s a race against time as the Ice Age approaches. You will need strength and food to survive and lots of it. The mammoth offers your tribes food beyond your wildest dreams, but they are powerful beasts.

Availability: In stock
Fire & Stone: Siege of...
  • -29%
  • -29%

Fire & Stone: Siege of Vienna 1683

£39.01 £54.95
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A 100,000-strong Ottoman army arrives outside the Habsburg capital of Vienna. Inside the city, 12,000 infantry, a city militia, and citizen-soldiers mount a desperate defense. As the Ottoman siege lines draw closer to the city walls, the outnumbered Viennese cling to the faint hope a relief force will arrive in time to save them. For both sides, the real battle is a race against time.

Availability: In stock
Innovation: Third Edition
  • -15%
  • -15%

Innovation: Third Edition

£16.96 £19.95
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This game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!

Availability: In stock
Rise of Tribes
  • -17%
  • -17%

Rise of Tribes

£40.63 £48.95
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Rise of Tribes

In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply grow and conquer.

Availability: In stock
Fire & Stone
  • -55%
  • -55%

Fire & Stone

£15.73 £34.95
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In Fire & Stone the players lead their tribe through the Stone Age. They scout new lands, harvest nuts and mushrooms and finally build villages. The aim of the game is to have the most successful tribe by exploring new lands, building huts and gathering resources. With the invention of new tools and techniques like ship building or pottery the expansion of the player’s tribe can even be accelerated.

Availability: In stock
Tribes: Early Civilization
  • -55%
  • -55%

Tribes: Early Civilization

£20.23 £44.95
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Tribes: Early Civilization

Guide your tribe in its struggles to survive and prosper! Tribes: Early Civilization is a game for 2-4 players experiencing the Paleolithic, Neolithic and Bronze ages in 40 minutes. Players start with a small tribe and the very basics of civilization.

Availability: In stock
Roll for the Galaxy: Rivalry
  • -25%
  • -25%

Roll for the Galaxy: Rivalry

£63.71 £84.95
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Roll for the Galaxy: Rivalry

Roll for the Galaxy: Rivalry, the second expansion for Roll for the Galaxy, consists of three expansions in one box.

First, it adds expansion content to the base game: 62 more game dice, a new die type, start factions, home worlds, and more than double the number of game tiles for the bag as in Ambition, the first expansion for Roll. This material is compatible with Ambition, but that expansion is not required to play Rivalry. If you are familiar with the dice from Ambition, then you can add this content and start playing immediately. (If not, you\'ll need to read about the new dice.)

Availability: In stock
Empire's End
  • -10%
  • -10%

Empire's End

£35.95 £39.95
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You lead a grand civilization at the height of its influence, but can you save it from collapse? In Empire\'s End, 2-4 players compete to keep calamity at bay. Empire\'s End marries the intuitive and elegant mechanism of reverse-bidding with engine-building, long-term planning, and strategic depth. The result is a game with a quick tempo, abundant tension, and multiple challenging paths to victory.

Availability: Out of Stock
It's a Wonderful World
  • -22%
  • -22%

It's a Wonderful World

£30.38 £38.95
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You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world.

Availability: Out of Stock
Race for the Galaxy
  • -20%
  • -20%

Race for the Galaxy

£30.36 £37.95
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Race for the Galaxy

In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.

Availability: Out of Stock