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Flamme Rouge: Meteo
Flamme Rouge: Meteo, a small expansion for Flamme Rouge, introduces players to weather phenomena such as storms, side winds, and head winds.
Agemonia
Agemonia, an enchanted world brimming with magic, is experiencing its greatest upheaval. Earth tremors, tidal surges, electrical storms — the cataclysmic events are increasing and driving the mortal races to the brink of war. What could this have to do with the resurgence of mysterious, ancient devices? And what of the approaching darkness that reaches from beyond the shadowy gates of the Breach...?
Agemonia is a fully co-operative board game with challenging, moral choices, set in an expansive storyline for 1-4 players. Live your destiny, and become the mightiest of unlikely heroes — or even the most despicable of villains — in this unforgettable adventure!
Agemonia: Miniatures Pack
Enhance your gaming experience by replacing the base game card board standees with a dedicated Agemonia miniatures set.
These replace all monster standees in the game.
Myths at War: Back to the Beginning
New 54 cards set with brand new content for Norse, Japanese and Egyptian mythologies (new gods, events, actions...) to add to any Myths at War installment.
Myths at War is a strategy card game for two or more players who confront each other to determine the fate of a Mythology. Before starting a game, each player builds his or her own deck according to a defined set of rules and then faces other players to deem which Mythology is the most powerful. There are two ways of winning a Myths at War game: GOD OF GODS, by achieving a certain level of power or OBLIVION, by vanquishing your opponent. Myths at War mixes strategy and collection. Each expansion set will help you improve existing decks and create new ones.
Myths at War
Myths at War, first published as Guerra de Mitos, is a card game set in a fantastic world where different mythologies coexist. It is a different, dynamic game designed to be able to build different decks with very distinct and varied strategies, and each expansion increases both the number of available mythologies and the game possibilities.
Mythsgate
In the Ivory kingdom, an old portal has been activated due to the abuse of magic. Ancient creatures threaten to destroy the kingdom, but warriors of all Ivory\'s places come to the call of the king to try to recover the peace.
Lamborghini: The Official Race Game
The Lamborghini official board game is a fascinating economic management of a racing Lamborghini team: sign the best driver, buy your car and its components and equip it at your best to face the qualification session. Then drive your Lamborghini Murciélago at 350 Km/h on the Monza or Hockenheim straights. The game is both managing and racing. The 5 miniatures in the box (scale 1/87) are also a toy for adults and kids. Lamborghini is the official boardgame which will drive the sports cars fans mad.
Asteroyds
Asteroyds is a racing and programming game for 2-6 players.
Each player takes on the role of a famous Shuttle Racer Pilot and they have been drawn to a deadly event put on by a mega-rich entrepreneur that has recently bought the Ujitos system.
Cavemen: The Quest for Fire
Cavemen: The Quest for Fire is a card-drafting game in which players take the role of tribal leaders. The tribes compete for opportunities to hunt dinosaurs, recruit tribesmen, and discover new technologies, vying to be the first with enough knowledge and prestige to invent fire and usher in the age of modern humanity!
Power Grid: The First Sparks
Power Grid: First Sparks is a standalone game in the Power Grid family for 2-6 players.
As clan leader you are responsible for the well-being of your clan during the Stone Age. You need to develop new hunting technologies and get new knowledge, to successfully hunt food or to learn to control fire. With help of these skills you will harvest enough food to feed your clan and to spread it far enough to reach new hunting areas.
Fürstenfeld
Furstenfeld is an economic game for 2-5 players.
The players are princes and own their own “Fürstenfeld”, where they produce hops, barley, and spring water. They sell their harvest to different breweries, which have different demands for the 3 goods.
Those Pesky Garden Gnomes
This is a trick-taking cards game with a twist or two!
The game uses standard trick-taking rules and is played over several hands.
Krysis
The economy was clearly on the wrong track and created a civilization on shaky grounds. It is a world full of chaos and panic. The old values were all gone. After all the resources had been exhausted, magic was mortgaged and technical developments were forgotten. The people of the real and the fantasy worlds struggled to survive in caves.
Change Horses
Do you have trouble winning at racing games? Well, this game is for the losers out there. Yes, to “win” the game, you have to pick the horse which comes in last. Sounds simple, but, of course, the other players are trying to lose as well.
Darjeeling
In 1835, the British East India Company leased the region around the location of the modern-day city of Darjeeling.
The British strategically placed the trading post to build a sanatorium there as well!
Guatemala Café
The players take on the roles of coffee plantation owners. They try to grow different kinds of coffee and to reap the benefits as often as possible. If they manage to ship the coffee from the harbor, they can even multiply their well-earned profits.
Formidable Foes
Formidable Foes is an exploration game for 2-6 players. The players are heroes who are exploring the dungeon, battling monsters and making gold. The player who amasses the most gold by the end of the game is the winner.
Dragonriders
Climb aboard your trusty steed and lift off for the race of your life! The players race their dragons on a course in a deep and winding canyon. You have some magic to use to aid your cause, or hinder your opponents.
Techno Witches
Heinrich Glumpler is well-known for his original game ideas. With Zauberstauber (Magic Duster), he\'s tackled witches - but not the kind of witches that are known to most, that is, wrinkled old crones that fly about on dusty broomsticks.
Mammoth Hunters
Imagine a cold and windy autumn day about 30,000 years ago. For hours the hunters have shadowed the mammoth herd. Will they succeed? Will they be able to bring down one of the huge beasts? If they succeed, the beast will feed the tribe for many weeks
Yeti Slalom
The players have teams of downhill snowboard racers and are competing with each other for the coveted Yeti cup. Movement is managed by playing cards to move their racers. Players also have cards which cause the Yetis, watching from the hills on each side of the race course, to throw snowballs at the racers, trying to knock them out of the race.
Gnumies
Gnumies are several races of alien space-faring creatures who love to party. They have parties as often as possible and invite all their friends, but try to avoid having certain party-crashers as guests. Getting families to come gives players extra points, but allowing gate-crashers in, loses points.
Cape Horn
Before the opening of the Panama Canal, ships sailed from the east coast to the west coast of North or South America via Cape Horn. They held races from New York to San Francisco for those daring enough to test their skills against the elements.
Queenz
In Queenz, the newest game from Bruno Cathala and Johannes Goupy, the players are beekeepers planting orchids to attract bees and produce the tastiest honey.