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Cosmic Encounter
In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.
Cuba: The Splendid Little War
Cuba: The Splendid Little War, from designer Javier Garcia de Gabiola, is a two-player simulation of the third War of Cuban Independence, which lasted from 1895 to 1898. (This was the last of the three liberation wars fought between Cuba and Spain; the previous wars were the Ten Years\' War (1868-1878) and the Little War (1879-1880). One player controls the forces of the Spanish colonial government, fighting to retain Cuba; the other player controls the Cuban rebels fighting for their independence.
Watergate
In Watergate, one player assumes the role of a Journalist, while the other embodies the Nixon Administration—each with a unique set of cards.
Halls of Hegra
From an abandoned mountain fortress you command a group of Norwegian volunteers fighting numerically superior German forces in the early days of WW2.
Destinies: Witchwood
Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game.
Destinies: Witchwood is a new expansion for Destinies that adds new scenarios for players to explore. The world is filled with folklore-inspired characters, monsters, and adventures.
Exoworld Survival: Launch Edition
Exoworld Survival is a cooperative colony-building game, set in the alien landscape of a new planet. Each turn, you use your character actions to expand your colony with new modules, manage unique crises, and achieve self-sufficiency on a variety of unique exoplanets. The cooperative game has endless replayablity with a wide variety of exoplanet scenarios, characters, and modules.
Age of Muskets Volume I: Tomb for an Empire
Age of Muskets is a rule set that covers the campaigns from the late XVII century to the first half of the XIX. It emphasizes Command and Control as well as the uncertainty and friction of any military operation. Players take command of an army of the period, represented by their headquarters, and control their attached units, their men and equipment. The purpose is to re-create all the relevant factors of war at the operational level in the pre-industrial age.
Hegemony: Lead Your Class to Victory
The Nation is in disarray and a war is waging between the classes. The working class faces a dismantled welfare system, the capitalists are losing their hard-earned profits, the middle class is gradually fading and the state is sinking into a deep deficit. Amidst all this chaos, the only person who can provide guidance is... you. Will you take the side of the working class and fight for social reforms? Or will you stand with the corporations and the free market? Will you help the government try to keep it all together, or will you try to enforce your agenda no matter the cost to the country?
Millennium Blades
Millennium Blades
Millennium Blades is a CCG-Simulator -- A game in which you play as a group of friends who play the fictional CCG "Millennium Blades".
Tainted Grail: Mounted Heroes
This Add-on includes 13 mounted heroes’ collectors models. All mounted models are in same scale as Core Box heroes.
This addon is purely cosmetic and does not include any additional gameplay elements but will make a great addition to your collection ;)
Tainted Grail: King Arthur
This is a special edition resin collectors model from Tainted Grail boardgame featuring diorama of King Artur on the battlefield.
It was created for miniature painters and hobbyist that are looking for the highest quality models.
Each models is cast by hand in highest quality resin by our own professional crew.
Tainted Grail: Companions
This Add-on includes 4 animal companion collectors\' models. You can use them in addition to their standard Item cards found in the Core Box.
Tainted Grail: Stretch Goals
The stretch goals, Age of Legends and Last Knight are packaged together in one box.
Wreckland Run
Wreckland Run takes place in a post-apocalyptic landscape known as the Wrecklands that\'s filled with marauders and other dangers. Wreckland Run is played across a campaign consisting of 7 chapters. With each new chapter, the continuing story will unfold in the campaign book. You will be instructed to open up a new envelope that adds exciting new bosses, enemies, and gameplay twists. The contents of these are secret for now. Do not reveal them until you’ve been instructed to!
Imperial Struggle + Update Kit
Imperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor.
2 Minutes to Midnight
2 Minutes to Midnight is a fresh design exploring the Cold War in 5-year turns starting in 1946 and running for 9 turns to 1990.
Destinies
Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game.
Dune: Choam & Richese
This expansion adds both CHOAM (Combine Honnete Ober Advancer Mercantiles) and House Richese. These are two NEW factions, who have their own special rules and abilities that you can use as two of the six player factions in a game!
Cartaventura Vinland
Each scenario transports you into different eras, to discover famous personalities. Experience a new kind of adventure, according to your own choices, your own desires, your own instincts. Cartaventura presents you with simple but original gameplay, allowing you to make a unique experience out of each and every scenario In the first volume we play a journalist following Alexandra David-Neel on her way to Tibet. In the second we play the son of Eric the Red. The 3rd one will follow the first black sheriff in the US. Developed in partnership with historians/specialist for each adventure. Includes a 6 pages historic minibooklet.
Roll Player: Fiends & Familiars
Roll Player: Fiends & Familiars
In Roll Player: Fiends & Familiars, players can add more depth to their hero by adding a familiar to their character. These creatures add more options during character creation and help each player explore the mechanics of the game in new and different ways.
Terraforming Mars
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.
Dune: War for Arrakis
Arrakis is a desert world seemingly dead and barren, yet here lies the most important resource in the galaxy: Spice. Without Spice, space travel is impossible, and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides, but then he conspired to replace them with their old rivals, House Harkonnen. Baron Harkonnen crushed the Atreides in a treasonous attack, and now rules the planet with an iron fist.
Twilight Struggle: Deluxe Edition
On November 9th of 2009, the world marked the 20th Anniversary of the conclusion of the Cold War. That was the day that the Cold War\'s most tangible symbol -- the Berlin Wall -- was relegated to the ash heap of history. Unlike the 20th Century\'s other great conflict, the Cold War did not end in an explosion of neutrons, but rather, an explosion of human freedom and optimism. We had avoided what many thought inevitable -- the destruction of mankind through armed conflict between the Soviet Union and the United States. Overnight, the face of Europe had changed. Suddenly, all things were possible.