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Mythicals
Mythicals is a tactical, risk-taking card-collecting game for two players. In this universe, each celestial creature holds the mastery of an element: water, air, earth, or fire. Study these creatures before the sun rises and learn all their secrets because the player with the greatest mastery of the elements at the end of the game wins!
Harry Potter: Catch the Snitch - Starter Box
Catch the Snitch is a board game for 2 players where each player takes control of a quidditch team. The objective of the game is to gain an advantage over your opponent and so have an easier time catching the Golden Snitch and win the game!
General Orders: World War II
General Orders: World War II pits competing commanders against each other in a tug of war for control over a crucial Second World War battlefield, either in the mountains of Italy or the islands of the Pacific. Players strive to seize crucial strategic assets that unlock special abilities, and prevent their opponents doing the same. Balance the desire to gain these advantages with the need to secure supply lines, ward off aerial assault and artillery barrages, and protect your vulnerable headquarters in this compact and elegant two-player game.
7 Wonders Duel - Pantheon
Court the favour of ancient deities to elevate your fledgling civilisation in this divine expansion to 7 Wonders Duel!
7 Wonders Duel - Agora
7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take possession of the area. Players can obtain a Senate chamber by taking senator cards. Should any player successfully take control of the majority of Senate chambers then they automatically win the game.