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Myths at War: Back to the Beginning
New 54 cards set with brand new content for Norse, Japanese and Egyptian mythologies (new gods, events, actions...) to add to any Myths at War installment.
Myths at War is a strategy card game for two or more players who confront each other to determine the fate of a Mythology. Before starting a game, each player builds his or her own deck according to a defined set of rules and then faces other players to deem which Mythology is the most powerful. There are two ways of winning a Myths at War game: GOD OF GODS, by achieving a certain level of power or OBLIVION, by vanquishing your opponent. Myths at War mixes strategy and collection. Each expansion set will help you improve existing decks and create new ones.
Myths at War
Myths at War, first published as Guerra de Mitos, is a card game set in a fantastic world where different mythologies coexist. It is a different, dynamic game designed to be able to build different decks with very distinct and varied strategies, and each expansion increases both the number of available mythologies and the game possibilities.
Things In Rings
In the center of the table, place the Rings and form a triple Venn diagram. Designate one player to be "The Knower." The Knower knows the different logic rules for each Ring and will facilitate the game. All other players start with a hand of five object cards.
Depending on the Ring, the logic rules will be related to different characteristics, like spelling, grammar, physical properties, cultural relevance, or industry.
Love Letter
Will your love letter woo the Princess and win her heart? Utilize the characters in the castle to secretly carry your message to the Princess, earning her affection.