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Secret Box 1st Edition - Oathsworn: Into The Deepwood
Large 150x150x110mm Secret Box with unknown content (non-gameplay related).
Includes:
?
The Doge Ship
Venezia, five centuries ago. In order to celebrate the glory of Venezia, the Doge, the maximum authority of the Republic, ordered the construction of a new state ship.
In the game, the players play the role of the most skilled shipbuilders of Venezia who are called by the Doge to cooperate on the construction of the new ship. Each player has to build parts of the Ship in order to earn victory points, but also Gondolas to get money, and Barriers for the protection of the shipyard and the city.
Upon a Salty Ocean
The city of Rouen is the main French port at the beginning of the XVI century. The City’s wealth is dependent on fishing and trading salted fish. Salt produced in the mines has to be loaded onto ships and used to preserve herring and cod fished in the Atlantic Ocean.
20th Century
In the 20th Century, every region strives to develop. Some become financial leaders, others become centers of learning. Science and commerce propel nations into the future – but what kind of future? Growth produces waste, and advances come with a cost to the environment. How will you mitigate the inevitable ecological catastrophes?
By Golly!
A children\'s memory game. A hand of colorful cards depicting birds, worms, etc are dealt to every player, and around 20 cards that match the cards in the player\'s hands are scattered face down around the table. Players must match cards from their hand with cards on the table to clear out their hand. First to do this wins.
Mary Magica
Standing in front of her wardrobe, Mary Magica tries a new spell – and all of a sudden her clothes are scattered all over the floor. Some pieces seem to be enchanted. Mary will have to find these to bring everything back to normal. In the game players try to find the magnetic pieces of clothing, shown on a face-up search card, by moving the magnetic Mary figure onto any item. To search more effectively players also have to remember which items turned out to be non-magnetic. Whoever collects most enchanted (= magnetic) items, wins.