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Ahoy: Fang And Fortune
The waves, they tremble and swell! Wait, are those teeth? Quickly, mates, haul the caviar belowdecks before it\'s eaten!
[DAMAGED] Machina Arcana
The 3rd edition Core box of Machina Arcana.
Secret Box 1st Edition - Oathsworn: Into The Deepwood
Large 150x150x110mm Secret Box with unknown content (non-gameplay related).
Includes:
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Sub Terra II: Arima's Light Expansion
The Arima\'s Light expansion for Sub Terra II introduces 5 new characters for explorers to play as, the Magician, the Escape Artist, the Fortune Teller, the Strongman, and the Beastmaster (who also comes with a hound!). Along with these new unusual and intriguing characters Arima\'s light introduces a \'prequel\' game mode where an original cast of characters attempt to lock away the evil magic of Typhaon, the volcanic spirit.
Civolution
Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!
For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.
Ahoy
Ahoy is a lightly asymmetrical game where two to four players take the roles of swashbucklers and soldiers seeking Fame on the high seas.
Slyville
Medieval cities were home to very different types of people. Not only pious monks, humble scholars and trustworthy merchants, but also those mischievous, cunning and dishonest. In Slyville, a board game of bluff and deceit, you become one of the latter kind. As head of a guild operating in one of the world\'s major trade and cultural centers of the Middle Ages, you will be sending your trusted right-hand men to various districts of the city to find trade bargains, make deals, and provide the organization with more power and wealth — not always in a way that is completely legal, but for sure fun and entertaining!
Dungeon Decorators
From time beyond memory, a great evil overlord has plagued the land, his ruthless cruelty matched only by his ruthlessly poor decorating taste. That evil overlord has died, and numerous pretenders are vying to take over his throne. And everyone knows that the first step on the journey to becoming a legendary evil boss is to set up a nefarious lair.
Match 5
Can you match all 5? Think, link and create combinations! Find a common link between two icons on the dice, your imagination is your only limit as you try to find an answer to ten combinations in three minutes.
Dungeon Lords
Dungeon Lords
In Dungeon Lords, you are an evil dungeonlord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and defeat the do-gooders who wish to bring you down.
Spyfall
Everyone gets a card showing the same location - except for the Spy, who just gets told that they are the spy. Can the players ask the right questions to work out who the spy is without giving away their location? An exquisitely hilarious party game of bluffing, deduction and suspicion
Dixit 5 - Daydreams
Use 84 new picture cards to try to get other players - but not all of them! - to guess your clue. Expands the Dixit base game or can be adapted to stand alone.
Dixit 4 - Origins
Use 84 new picture cards to try to get other players - but not all of them! - to guess your clue. Expands the Dixit base game or can be adapted to stand alone.
Dixit: Odyssey
"Playable both as a standalone game and as an expansion for Dixit, Odyssey expands the game of abstract clues to up to 12 players and includes variant rules, as well as adding 84 new cards!"
Caribbean
The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on the sea. They are ready to pillage the rich ports or to rob the booty from other ships. The sea is divided into spaces. Each player has three safe havens marked in his color on the board.
Guild Master
Trouble is on the rise. And for adventuring guilds this spells opportunity.
Die Fighter - Space Cadets: Dice Duel
Space Cadets: Dice Duel – Die Fighter brings two new experiences to the Dice Duel universe to give veterans a whole new way to play.