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Gloomhaven 2nd Edition: Solo Scenarios
A set of scenarios specifically designed for strategic solo play - scenarios that would highlight the strengths and weaknesses of each class and force players to really get under the hood and learn to play each class masterfully. This includes a 24-page scenario book of 17 all-new solo scenarios and a deck of 17 item cards - 1 item each class rewarded for completing their mission.
Gloomhaven 2nd Edition
Gloomhaven: Second Edition is a revised and elevated version of the award-winning core game of Gloomhaven. This is the culmination of everything Isaac Childres and the growing Cephalofair Games team have learned since the initial release of Gloomhaven, including feedback from the community, playtesters, co-designers, and developers. The world, story, and challenging gameplay are all still the same, but there is a plethora of additional content to explore. Even for those who have played Gloomhaven before, this edition brings new material to the table, with rebalanced and redesigned mercenary classes, items, and scenarios, as well as brand new artwork, newly written narrative and events, updated miniatures, a new faction-based reputation system, and more.
On The Underground: Obstruction
Setup: Before setting up the game, randomly draw three destination cards and place an obstruction tile in each of the stations they show. Shuffle those cards back into the deck.
Gameplay: A player must pay 2 branch tiles to connect a line to a station with an obstruction tile. That player then scores three points and removes the obstruction tile from the game.
On The Underground: Engineering Crew
Setup: Place on engineering crew tile per player next to the board and return the extras to the box.
Gameplay: A player may spend one of their actions to take an engineering crew tile. Each player may hold at most 1 of these tiles. It may be spend to take a branch tile or place a track token. Doing so does not cost an action.
On The Underground: Street Fair
Setup: Before setting up the game, randomly draw 3 Destination cards, and place a Street Fair tile in each of the stations they show. Shuffle those cards back in the deck.
Gameplay: When placing Track tokens, a player scores 2 points whenever they connect a station with a Street Fair tile with the Passenger start station using the same line.
The Underground Challenge: London / Berlin
In The Underground Challenge, you will compete against real Underground lines. The map starts with multiple lines already built, and you must try to beat the Underground\'s score.
On the Underground: Paris / New York
In On the Underground: Paris/New York, players build the Paris Métro lines or the New York City Subway lines. Each player controls 2-4 different lines, depending on the number of players.
City Of The Great Machine: The Escalation
The struggle between the Resistance and the Great Machine enters a whole new level. New Heroes with unique abilities join the side of Revolution, while the Great Machine enhances its Servants with powerful implants and sends its new secretly trained Servant into the field. The governmental Surveillance Zeppelin now cruises over the City, opening up new opportunities for both sides of the conflict.
Race to Moscow: Giant Playing Mat
1260 x 840 mm, 2 mm thick, one side printed eco-leather playing mat. The mat is language independent.
1941: Race to Moscow - Axis Aircraft Expansion
Axis Aircraft Expansion upgrade - a set of three Ju.87 and one S.boat miniatures in players colors.
Dimensions:8cm x 30cm x 6cm
Weight:140 g
Frosthaven: Solo Scenarios
Master all 16 of the Frosthaven classes with this all-new set of scenarios and item rewards. Each scenario is dedicated to a specific class and designed around their strengths and weaknesses to provide the ultimate challenge.