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Battle Dentale
Working as a monster in an evil wizard\'s dungeon isn\'t easy. It\'s dark, damp, and your boss has a habit of turning employees into frogs during annual performance reviews.
But perhaps the worst thing is the boredom. Sure, it\'s exciting when the occasional hero stumbles past and you have a bit of a scuffle. However, most of the time you\'re just hanging about watching mould grow on the walls.
Mythicals
Mythicals is a tactical, risk-taking card-collecting game for two players. In this universe, each celestial creature holds the mastery of an element: water, air, earth, or fire. Study these creatures before the sun rises and learn all their secrets because the player with the greatest mastery of the elements at the end of the game wins!
Everdell Duo
In Everdell Duo, you either compete against your single opponent or play co-operatively with another player to earn the most points. You accomplish this by placing workers to gather resources, then use those resources to play cards face up in front of you, creating your own woodland city.
Wandering Towers
Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles!
Thorgal: The Board Game (Gamefound Edition)
Thorgal: The Board Game is a cooperative storybook adventure game for 1-4 players aged 14+ designed by Joanna Kijanka, Jan Maurycy, and Rafał Szyma. Players take on the roles of Thorgal, his wife Aaricia, their son Jolan, and Kriss—a deadly female warrior—, and go on a series of adventures.
The game consists of 7 stand-alone scenarios, each taking roughly 90-120 minutes of play. Scenarios do not form a campaign nor have any legacy features, so they can be played by different playgroups and over an extended period of time.
Little Alchemists
Will you surpass your teachers\' knowledge and grow up to become the best alchemists in the land? Let\'s find out! It\'s time to grab your potion ingredients, sharpen your deduction skills, and get mixing!
Little Alchemists is a family-friendly deduction game that\'s designed to grow with the curious minds of young players. The game starts with simple concepts and mechanisms; you\'ll start by gathering and combining ingredients for brewing potions to sell. However, as you collect keys by achieving your potion-making goals, you\'ll unlock new chapters that gradually add more components, mechanisms, and complexity to the experience
Nocturne: Kickstarter Edition
Nocturne is a puzzly spatial bidding and set collection game of sly mystics set in a whimsical moonlit forest illustrated by Beth Sobel!
In Nocturne, you play as a fox mystic casting magic spells to collect an assortment of enchanted items. You compete against rival mystics, each of you deciding when to cast the most powerful spells to move through the forest most cunningly to secure the best collection. Each turn you decide which items are most valuable to you and when to hold the other mystics back.
This Kickstarter Edition includes the Midnight Mini-Expansion.
Isle of Trains: All Aboard
Welcome to the Isle of Trains, where you are the conductor, and constructor of one of the island’s locomotives. You’ll build trains and load a range of goods to complete contracts across the island, and also deliver passengers to their destinations.
Isle of Trains: All Aboard is a card-based engine building game where cards have multiple uses: You can use cards as locomotives, freight cars, passenger cars, or buildings to improve the effectiveness and abilities of your train. Cards can also be spent to pay for the construction of your new train cars and buildings, or you can use your cards as cargo and load them onto available freight cars.
Wandering Towers: Mini-Spell Expansion 3
This expansion includes 2 New Magic Spells for Wandering Towers. New Spells included are Fill a Potion Bottle and Extra Die Roll.
FILL A POTION BOTTLE: If you use this magic spell, you may flip one of your own empty magic potion flask to the full side.
EXTRA DIE ROLL: If you use this magic spell, you may roll a new movement value with the die after a movement card is played, instead of moving the value indicated on the card. If the movement card shows a die or dice, you may roll the die again. In both cases you have to move the result of the roll.
Wandering Towers: Mini-Spell Expansion 2
Mini spell expansion 2 includes: Close Ravenenskeep and Draw 2 Cards.
Close Ravenskeep
Effect: Place this spell face down (bramble side up) atop Ravenskeep. While it is there, no wizards can move into (or onto) Ravenskeep, and no one else can cast this spell. At the beginning of your next turn, remove this spell from Ravenskeep and place it face up with the other spells; Ravenskeep is now open, and the spell is available again.
Draw 2 Cards
Effect: Draw the top 2 cards from the deck. Note: You will not draw to fill your hand to 3 cards at the end of your turn until you have fewer than 3 cards.
Águeda: City of Umbrellas
Every summer, the town of Agueda Portugal transforms into a beautiful arts festival with colorful umbrellas hanging above the streets and decorated lamp posts, murals, and other art installations around this quaint city.
Stonespine Architects
Dungeon-crafting is an ancient minotaur art that you\'ve studied for a decade under Master Hortgully. To demonstrate your skill, as your final project you must carve your own perilous labyrinth into the base of the Stonespine Mountains.
Wandering Towers: Mini-Spell Expansion 1
This expansion contains 2 spells: Retrieve A Card and Movement Swap.
MonsDRAWsity: Robots
MonsDRAWsity: Robots is the next thematic expansion for MonsDRAWsity, adding 50 more monsters to the game, new variant rules, and a 10th player board! Will you be able to memorize, describe, and draw these magnificent machines, or will your wires get crossed?
Faraway
Welcome to Alula, a mysterious continent with ever-changing geography, shaped after the rhythm of the seasons. Beyond the Sea of Mists lies the mysterious continent of Alula. Roam across the land in search of its secrets, meet its inhabitants and list its wonders in order to gain more fame than your opponents.
Kingdom Rush: Elemental Uprising - Gnomish Gnonsense
A Gnome Wizard, boom-bunnies, and a lumbering ragdoll of doom! What\'s not to love as you encounter four new scenarios of magic and trickery leading to the imposing colossal lizard boss Xyzzy!
Inside the expansion, you’ll find the new Hero Razz & Rags alongside the massive 80mm tall new Boss Xyzzy!
Across four scenarios you’ll encounter new mechanics including Gnome Trickster Tower Mods, new Miniboss the Gnoll Warleaders, and the gigantic hammers of Xyzzy!
Kingdom Rush: Elemental Uprising - Dark Elf Slayer Expansion
Seek vengeance with new hero Reg’son as he hunts fearful boss Baj’nimen the Hateful in four new scenarios!
Inside the expansion, you’ll find the new Hero Reg’son, new Boss Baj’nimen the Hateful, both with gorgeous plastic miniatures. Baj’nimen stands at a whopping 80mm tall as he rides his giant centipede!
Across four scenarios you’ll encounter new mechanics including dragon Tower Mods, a new Miniboss the Twilight Brute, and Baj’nimen’s dreadful Rain of Dark Magic!
Kingdom Rush: Elemental Uprising
Kingdom Rush: Elemental Uprising is a fully co-operative standalone board game for 1 to 4 players that offers the ultimate tower-defense experience for the tabletop.
Earth
Earth, the soil that supports and sustains our beautiful planet, Earth. Over thousands of years of evolution and adaptation the flora and fauna of this unique planet have grown and developed into amazing life forms, creating symbiotic ecosystems and habitats.
Flamecraft
Artisan dragons, the smaller and magically talented versions of their larger (and destructive) cousins, are sought by shopkeepers so that they may delight customers with their flamecraft. You are a Flamekeeper, skilled in the art of conversing with dragons, placing them in their ideal home and using enchantments to entice them to produce wondrous things. Your reputation will grow as you aid the dragons and shopkeepers, and the Flamekeeper with the most reputation will be known as the Master of Flamecraft.
Draft & Write Records: All-Star Bonus Tracks
A (Blue) Blister that contains: 7 Lead Singers, 8 Musician cards, 4 Backstage cards & 4 production cards.
Players can use these cards to customize their Draft & Write experience. You simply remove a certain cards from the base game and replace them with an equal number of cards of the same type.
Draft & Write Records: Chart Topper Bonus Tracks
A (Pink) Blister that contains: 7 Lead Singers, 8 Musician cards, 4 Backstage cards & 4 production cards.
Players can use these cards to customize their Draft & Write experience. You simply remove a certain cards from the base game and replace them with an equal number of cards of the same type.
Portals
The great wizard Dominick Dey discovered a way to travel between different worlds using elemental magic, and spent centuries bringing back amazing artifacts, strange fruits, and exotic creatures. But one day he did not return home, and his fate remains unknown.
[DAMAGED] Thorgal: The Board Game (Gamefound Edition)
Thorgal: The Board Game is a cooperative storybook adventure game for 1-4 players aged 14+ designed by Joanna Kijanka, Jan Maurycy, and Rafał Szyma. Players take on the roles of Thorgal, his wife Aaricia, their son Jolan, and Kriss—a deadly female warrior—, and go on a series of adventures.
The game consists of 7 stand-alone scenarios, each taking roughly 90-120 minutes of play. Scenarios do not form a campaign nor have any legacy features, so they can be played by different playgroups and over an extended period of time.