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Unsettled: Kaelyfos (Planet 006)
Delve into the drifting, planet-sized head of an ancient being and attempt to access its lost memories for clues that could lead you home. Unsettled: Kaélyfos is the 6th planet box for "Unsettled".
Unsettled: Scientific Specializations
This expansion adds unique actions to unlock for each crew member.
Use your scientific specialization in tandem with environment-specific comprehension to perform actions unique to your character.
Unsettled: Scientific Fascinations
Give in to your idiosyncratic intrigues...perhaps at the expense of your crew...in the hopes that your mind can solve what others haven\'t been able to.
Unsettled: Yendraal (Planet 004)
Delve into a labyrinthian coral construct, but tread lightly lest you anger the very ground you walk upon. Unsettled: Yendraal is the 4th planet box for "Unsettled".
Trailblazer: The John Muir Trail
Embark on a journey of exploration and discovery along the historic John Muir Trail through the High Sierras of California. Explore the majestic mountains and lush meadows, the picturesque waterfalls and alpine lakes. Scale the heights of Yosemite\'s iconic Half Dome or Sequouia\'s Mt. Whitney! Enjoy meandering through Evolution Valley or Tuolumne Meadows, pausing to take in the beauty of Thousand Islands Lake or cooling your feet in the Kings River. Be humbled beneath a giant and ancient Sequoia, or catch (and release) a Golden Trout, listen to the song of an Ouzel, watch Marmots at play, or spot the rare Snow Plant. Happy trails!
Expeditions
The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory.
Fire & Stone: Siege of Vienna 1683
A 100,000-strong Ottoman army arrives outside the Habsburg capital of Vienna. Inside the city, 12,000 infantry, a city militia, and citizen-soldiers mount a desperate defense. As the Ottoman siege lines draw closer to the city walls, the outnumbered Viennese cling to the faint hope a relief force will arrive in time to save them. For both sides, the real battle is a race against time.
Frostpunk: The Board Game
In Frostpunk: The Board Game, up to four players will take on the role of leaders of a small colony of survivors in a post-apocalyptic world that was hit by a severe ice age. Their duty is to effectively manage both its infrastructure and citizens. The core gameplay will be brutal, challenging, and complex, but easy to learn. The citizens won’t just be speechless pieces on the board. Society members will issue demands and react accordingly to the current mood, so every decision and action bears consequences.
Frostpunk: The Board Game - Timber City Expansion
A set of 80 wooden meeples representing buildings (15 mm thickness, varied height and width), containing 18 large buildings (12 different shapes) and 62 small buildings (23 different shapes), to be placed on cardboard buildings tiles from the Core Game.
Frostpunk: The Board Game - Dreadnought Miniature
Contains 1 plastic miniature. Besides being an awesome collector’s piece (190x70x50 mm size!) it will be used in one of the setups and one of the scenarios as an element that will increase the immersive aspect of the game. This expansion is purely of aesthetic nature and does not in any way influence the mechanics of the game.
Frostpunk: The Board Game - Resources Expansion
Contains 98 plastic miniatures. It is a set of beautiful plastic resources that match other plastic components in scale. It simply enhances the overall impression you will get if you play with the Miniatures expansion. This expansion is purely of aesthetic nature and does not in any way influence the mechanics of the game.
Frostpunk: The Board Game - Miniatures Expansion
Contains 120 plastic miniatures in 41 different sculpts, bringing the ultimate look of Frostpunk\'s last city of Earth to the tabletop. This expansion is purely of aesthetic nature and does not in any way influence the mechanics of the game.
Frostpunk: The Board Game - Frostlander Expansion
Contains a set of new game cards that increases replayability. It also adds a new (hardest) difficulty level to the game. Exclusive set of wooden pawns included in the expansion improves the aesthetics of the game.
Fire & Stone
In Fire & Stone the players lead their tribe through the Stone Age. They scout new lands, harvest nuts and mushrooms and finally build villages. The aim of the game is to have the most successful tribe by exploring new lands, building huts and gathering resources. With the invention of new tools and techniques like ship building or pottery the expansion of the player’s tribe can even be accelerated.
Magnastorm
When the first exploration vessels entered the cloudy atmosphere of the planet Magnastorm, they discovered not only evidence of abundant natural resources, but also the remains of a long-lost civilization. At the bidding of the magistracy, scout vehicles are lowered to the barren surface to search for suitable mining areas.
The River
The River
In The River, you and the other mayoral players each struggle to create the best pioneer settlement by developing land along a river bed in your town, collecting resources from the area, and constructing buildings. As you explore and build up the untouched frontier, your workers will settle down along the way, meaning that your other workers will shoulder more of the burden to do what you want to do, which includes making nicely organized landscapes to please the aestheticians in town.
Stroganov
In the 17th century, Russia began to expand eastwards to develop the vast expanses of Siberia. This phase in history is closely associated with the name Stroganov. In Stroganov, players try to collect the best furs to gain wealth and fame as they move across the vastness that is Siberia.
Quetzal
Quetzal, the city of sacred birds, has just been discovered. You have 5 days to explore the site and collect the most beautiful objects which are buried there. Will you be able to manage the team entrusted to you on a daily basis to optimize your excavations?
Cooper Island
Cooper Island
In the age of exploration the players arrive at a new home far away from their homeland. They try to settle the big island and each player tries to explore one part of it by placing landscape tiles. Landscape tiles grant resources and those are used to erect buildings with special abilities. Barriers on the island have to be removed in order to explore the island even further. Players build valuable statues and supply ships get them the supplies from the old world they need to be a successful settler on Cooper Island.
Wayfinders
Engines purring, goggles down — the seaplane is set for take-off! Welcome to the whimsical world of Wayfinders in which intrepid explorers race to chart new paths through the skies.
Unsettled
Lost amidst the surreal and bizarre unknowns of the far reaches of the cosmos, your crew of explorers must pull together to discover the resources necessary to survive the long journey home.
Unsettled: Koguya (Planet 007)
Untangle an ever-changing planet-sized knot of vines to reveal hidden secrets and the means to go on going on. Unsettled: Koguya is the 7th planet box for "Unsettled".
Unsettled: Blackout (Planet 008)
Restore power to the Scarab before a malfunctioning Luna turns your lights out for good. Unsettled: Blackout is the 8th planet box for "Unsettled".
Unsettled: Gniir (Planet 009)
It\'s kill-you-instantly cold outside. Somehow, that\'s the least of your problems. Unsettled: Gniir is the 9th planet box for "Unsettled".