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Arcs: The Blighted Reach Expansion
By adding the Blighted Reach Campaign Expansion, you can also play Arcs in an innovative micro-campaign, where each game is one episode in an epic trilogy that stretches across an even larger galaxy.
Arcs
Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.
Root - A Game of Woodland Might & Right
Root A Game of Woodland Might & Right
Root is a game of adventure and war in which 2 to 4 (1 to 6 with the \'Riverfolk\' expansion) players battle for control of a vast wilderness.
Oath: Chronicles of Empire and Exile
Oath: Chronicles of Empire and Exile is a one to six player strategy board game where players will guide the course of history in an ancient land. They might attempt to bolster the power of the Chancellor or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game\'s core victory condition.
Root: Landmarks Pack
Bring the Root Woodland to life with landmarks! Landmarks add unique powers to their clearings and can be added to games with any player count.
Root: The Clockwork Expansion 2
Root: The Clockwork Expansion 2 adds four new automated opponents. Compete against the:
Lizard Cult.
Riverfolk Company.
Corvid Conspiracy.
Underground Duchy.
Also, it contains new trait cards to spice up the factions from the first Clockwork expansion. To use this product, you must have the Underworld and/or Riverfolk Expansions.
Root: The Underworld Expansion
Delve deeper into the world of root with the Underworld Expansion, which adds two new factions and a new board.
Root: The Clockwork Expansion
Root: The Clockwork Expansion allows players to square off against four fiendishly automated factions. Insert a faction to round out a low-player count game or team up for co-operative play!
Paladin Vs Siren - Mage Wars: Arena
To confront the militaristic power of Ivarium, Paladin forces from Westlock have been dispatched to the East. Meanwhile, the southern coastline roils. The Merren, a reclusive unterwater race, have risen from the deeps, and stormed the coastal cities. Their mysterious Siren Mages have emerged, with a new range of Water, Mind, and song based magics.
Druid Vs Necromancer - Mage Wars: Arena
Hideous abominations and dark powers haunt the fetid marshes of the Darkfenne, threatening all nations with an ever-growing tide of death. On the eastern edge of the expanse there is a small, ancient forest, known as the Wynchwood. It remains a bastion of growth and life. In response to the growing threat of the Darkfenne, the Wynchwood Druids now move to stop the spread of pestilence and death upon the land, matching death with life.
Druid - Mage Wars: Academy
“In the dense jungles south of the Veridian Sea, the Chental of the Johktari revere the land and act as stewards of life itself. Untouched by the Etherian nations of the North, the Druids have long upheld the ancient traditions and defend the land from all who trespass.”
Dragonscales
You are a formidable villain; your sinister conquests are innumerable. But there is one foe that even you cannot vanquish alone, Archerex, the lord of Dragons. A hoard of treasure beyond imagining waits to be claimed, and the scales of this dragon are more valuable than any amount of gold or gems! Will your loose alliance be able to take down Archerex, or will this great dragon’s rage consume you all?
Deadwood 1876
There’s gold in the Black Hills of South Dakota, and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back?
Battlegrounds Domination - Mage Wars: Arena
Mages normally settle their differences in the arena. This time-honored tradition of Mage-on-Mage combat has stood for hundreds of years. However, with the discovery of the V’Torrak, many conflicts now occur outside of the arena. Mages actively search for the mysterious V’Tar Orbs, and conflict has spilled out into the world of Etheria itself.
Forcemaster Vs Warlord - Mage Wars: Arena
For too long the orcs and goblins of the Bloodwave have languished to the northwest of Westlock. But now, a Warlord has risen to unite their soldiers, and take the riches of the Heartlands. As the horns of war sound, new heroes have risen to lend their magic to the fight. The mysterious Forcemaster has come to lend her aid against the marching hordes, unveiling previously unknown Mind magics to control the minds and bodies of the attackers!
Guadalcanal: The Pacific 1942 - Conflict of Heroes
Dec 7, 1941 - War explodes across the Pacific when the Japanese attack the American fleet at Pearl Harbor. By May 1942, Japan has spread across the Pacific and is threatening America’s supply lines to Australia after building an airfield on the island of Guadalcanal.
The United States counters with an ill-prepared occupation of Guadalcanal’s airfield with the 1st Marine Division. The Japanese retaliate with vengeance, cutting off the Marines by sea and pouring in thousands of Japanese reinforcements. A desperate struggle ensues, as the Americans try to hold on to their tiny foothold against the might of the Japanese Empire.