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Edge of the Earth Investigators Expansion - Arkham Horror: The Card Game
Secret Hitler
Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it\'s too late. The liberal team always has a majority.
Slyville: Jester's Gambit
Jester’s Gambit, the first expansion for Slyville, introduces two new types of cards: Events and Hidden Agendas, to spice up the struggle of the guild leaders in the slyest of all medieval cities! In fact, medieval cities were home to very different types of people, not only pious monks, humble scholars, and trustworthy merchants, but also those who are mischievous, cunning, and dishonest.
The Werewolves of Miller's Hollow
The all-time-classic party game! Werewolves have infiltrated the village and are feasting on a new victim every night. Can you identify who among you is hiding a dark secret and root them out before it\'s too late?
The Forgotten Age Investigator Expansion - Arkham Horror: The Card Game
In secret and forbidden ruins buried in the uncharted places of the world, there hide ancient relics humanity was never meant to find. But a brave few will sacrifice everything to set things right and protect the Earth from its own undoing.
Galaxy Trucker: Keep on Trucking
Keep on trucking with this new expansion for the relaunched version of Galaxy Trucker. With new ship classes, new adventure cards, more ship-building components, Rough Roads cards, and new aliens with unique abilities, your flight through the stars becomes more chaotic and more fun!
Cult of the Deep
A hidden role dice game for 4-8 players and a play time of 45-60 minutes. You are a cultist trying to establish your faction’s rise to power.
Slyville
Medieval cities were home to very different types of people. Not only pious monks, humble scholars and trustworthy merchants, but also those mischievous, cunning and dishonest. In Slyville, a board game of bluff and deceit, you become one of the latter kind. As head of a guild operating in one of the world\'s major trade and cultural centers of the Middle Ages, you will be sending your trusted right-hand men to various districts of the city to find trade bargains, make deals, and provide the organization with more power and wealth — not always in a way that is completely legal, but for sure fun and entertaining!
Nemesis: Lockdown
Nemesis Lockdown builds on the tense, cinematic experience Nemesis is known for, adding even more opportunities for emergent, dramatic gameplay.
Fangs
Fangs is a re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans. The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams).
Bang! The Bullet!
"The deluxe version of the hit card game of sheriff, deputies and outlaws! This bullet-shaped box contains the game and three expansions plus two new High Noon cards, three new characters, two blank cards and a silver sheriff badge."
Ultimate Werewolf
16th Century: Suddenly the peaceful country life is over for the inhabitants, because there are some unfriendly werewolves hiding in the small village. The werewolves are slowly spreading and a real danger for all the humans, who live there. Can you rescue the complete village with the other loyal citizens before it is destroyed?
Unfathomable: From the Abyss
In From the Abyss, a new expansion for Unfathomable, the SS Atlantica and its journey to Boston are submerged in even deeper peril. New, horrifying monsters emerge from the depths of the Atlantic Ocean to assail the ship, and the waters of the ocean itself have grown violent enough to sweep the passengers overboard. New treacheries are here to sabotage the ship, and with the mythos deck doubling in size, fresh dangers will threaten the Atlantica at every turn.
Blood on the Clocktower
In the quiet village of Ravenswood Bluff, a demon walks amongst you...
The Forgotten Age Campaign Expansion - Arkham Horror: The Card Game
We think we know the history of the Earth, but there are secrets that lie beyond our ken and truths that threaten to undo our understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets—the ruins of an ancient and forgotten Aztec city—it sets into motion a plot that could unravel the very fabric of time itself.
The Thing: Infection at Outpost 31
It is the start of the bleak, desolate Antarctic winter when a group of NSF researchers manning the claustrophobic, isolated U.S. Outpost 31 comes into contact with a hostile extraterrestrial lifeform. Bent on assimilating Earth\'s native species, this being infiltrates the facility — creating a perfect imitation of one of the Outpost 31 crew. The staff frantically begin a sweep of the base, desperate to purge this alien infection before escaping to warn McMurdo Station that somewhere, out there in the frigid darkness, something horrible is waiting.
The Scarlet Keys Campaign Expansion - Arkham Horror: The Card Game
In The Scarlet Keys Campaign Expansion, one to four investigators are sent on a dangerous assignment comprising up to ten scenarios all across the globe. Travel around a map of the world and chart your path to discover eldritch Keys before they are found by members of the mysterious and deadly Red Coterie…or work together with your foes to stop an even greater threat that lurks in the shadows. But can you really trust them?
The Scarlet Keys Investigator Expansion - Arkham Horror: The Card Game
Myriad dimensions exist layered over our own. Sometimes, when the barrier between these layers is thin, things creep in from the vast beyond. It is up to those with accursed knowledge to stop such entities from tearing our dimension apart.
The Thing: Alien Miniatures Set
This expansion contains a set of four highly detailed character miniatures, to use in place of the Alien standees you can find into the base game box. These miniatures represent the four stages of evolution of The Thing, with some iconic shapes seen in the movie, such as the Spider-Head or the Norris-Thing.
Curse of the Rougarou - Arkham Horror: The Card Game
A series of savage killings prompt a bone-chilling hunt through New Orleans and the bayous of southern Louisiana in this standalone scenario for Arkham Horror: The Card Game!
Nemesis: Space Cats
Four plastic models and corresponding art cards allow you to take on the roles of daring space cats on your tense sci-fi adventures
Evolution: Climate
A stand-alone game where players adapt their species in an ecosystem where the climate can swing between scorching hot and icy cold. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun.
Dice Pack - Mansions of Madness: Second Edition
Immerse yourself even deeper in the horrors of Mansions of Madness Second Edition with an extra set of dice to keep the game flowing.
The Blob that Ate Everything - Arkham Horror: The Card Game
"Something out of this world is coming to Arkham! This standalone adventure, which first premiered at Gen Con 2019, sees players dealing with an otherworldly menace that grows and devours everything in its path."
Edge of the Earth Investigators Expansion - Arkham Horror: The Card Game
In this Arkham Horror Expansion, you\'ll find a treasure trove of player cards the likes of which you\'ve never seen in Arkham history. Featuring five investigators and around 250 cards to expand your deckbuilding options. Arkham Horror: The Card Game core set is required to play.