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Harvest
Salutations, neighbor, and welcome to Furroughfield, the Commonwealth of Free Beasts! Ours is a budding farm town with soil ripe for planting.
Cult of the Deep
A hidden role dice game for 4-8 players and a play time of 45-60 minutes. You are a cultist trying to establish your faction’s rise to power.
Human Punishment: The Beginning
Human Punishment: The Beginning is a stand alone game and the Prequel of Human Punishment: Social Deduction 2.0 and it is a semi-cooperate, social deduction & pick-up and deliver hybrid! 3-6 players try to avoid the secret Machine revolution, but Machine spies are everywhere and they try to corrupt the Human players.
Human Punishment: The Beginning - Deluxe Upgrade
This Multilingual Deluxe Upgrade is a « quality of life » addon for Human Punishment : The Beginning. Replace the Core Tokens with gorgeous metal core poker chips.
Unmatched - Little Red Riding Hood vs Beowulf
Once upon a time… Red Riding Hood takes her basket of tricks to face off against Beowulf in another legendary battle of the Unmatched series.
Unmatched - Robin Hood vs Big Foot
In this version of Unmatched, the legendary outlaw Robin Hood and the mythical beast Big Foot battle it out for supremacy – in the end, there can only be one winner!
Unmatched - Battle of Legends
Battle of Legends, Vol. 1 includes four legendary heroes: Medusa, King Arthur, Alice and Sinbad. Each hero has a unique deck of cards that fits their fighting style – but remember, in the end, there can only be one winner!
Unmatched - Cobble & Fog
In battle, there are no equals…Unmatched returns with Cobble and Fog, featuring four brand new heroes Sherlock Holmes, Jekyll and Hyde the invisible Man and Dracula! Each character has a unique deck of cards that fit their fighting style and designed to their legendary abilities. Tactical movement and combat create a great gaming experience as the Unmatched series continues! Join these heroes from the Victorian-Era literature join an epic battle to the death!
King of Tokyo: Power Up!
The monsters are evolving and now benefit from new powers! Each one has a deck of evolution cards that they can gain and use during the game. Add in a new challenger, Pandakai, and the struggle to become the King of Tokyo just got a whole lot harder!
Downforce
Tires screech. Gears shift. Drivers push their million-dollar cars to the limit. Restored by Rob Daviau from the 1996 Spiel des Jahres recommended game “Top Race”, Downforce puts players behind the wheel of cars with a different Power each. The difference between victory and defeat could be a single card.
Paladin Vs Siren - Mage Wars: Arena
To confront the militaristic power of Ivarium, Paladin forces from Westlock have been dispatched to the East. Meanwhile, the southern coastline roils. The Merren, a reclusive unterwater race, have risen from the deeps, and stormed the coastal cities. Their mysterious Siren Mages have emerged, with a new range of Water, Mind, and song based magics.
Druid Vs Necromancer - Mage Wars: Arena
Hideous abominations and dark powers haunt the fetid marshes of the Darkfenne, threatening all nations with an ever-growing tide of death. On the eastern edge of the expanse there is a small, ancient forest, known as the Wynchwood. It remains a bastion of growth and life. In response to the growing threat of the Darkfenne, the Wynchwood Druids now move to stop the spread of pestilence and death upon the land, matching death with life.
Druid - Mage Wars: Academy
“In the dense jungles south of the Veridian Sea, the Chental of the Johktari revere the land and act as stewards of life itself. Untouched by the Etherian nations of the North, the Druids have long upheld the ancient traditions and defend the land from all who trespass.”
Battlegrounds Domination - Mage Wars: Arena
Mages normally settle their differences in the arena. This time-honored tradition of Mage-on-Mage combat has stood for hundreds of years. However, with the discovery of the V’Torrak, many conflicts now occur outside of the arena. Mages actively search for the mysterious V’Tar Orbs, and conflict has spilled out into the world of Etheria itself.
Forcemaster Vs Warlord - Mage Wars: Arena
For too long the orcs and goblins of the Bloodwave have languished to the northwest of Westlock. But now, a Warlord has risen to unite their soldiers, and take the riches of the Heartlands. As the horns of war sound, new heroes have risen to lend their magic to the fight. The mysterious Forcemaster has come to lend her aid against the marching hordes, unveiling previously unknown Mind magics to control the minds and bodies of the attackers!